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  #11  
Old August 13th, 2003, 04:02 PM

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Default Re: Damage type question

Quote:
Originally posted by KnidVermicious:
That way the Death Ray (I have to think of a better name) kills all the lifeforms on the ship.
Perhaps you should add the ability to Organic Components as well.
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  #12  
Old August 13th, 2003, 04:05 PM
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Default Re: Damage type question

Add this ability to Colonization module. Now you can irradiate colonists

Also, some mods - Proportions and AIC - use very large population mass and have special modules specifically designed for population transports. That would be a good target as well !
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  #13  
Old August 13th, 2003, 04:31 PM

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Default Re: Damage type question

Excellent ideas.

I was intending to add this to the Bio-Psych Mod. A new tech area like Xenobiology lets you understand alien physiology so you can make things that screw it up. I originally was going to make it a niche weapon like shield depleters, but with so many uses (kills Organics/Bugs dead!) maybe it needs a 5-10 level field.

Also, how is Death Ray as a name? The idea was inspired by the Deathwand weapons from the Hyperion books, but I think Death Ray is pretty generic and Sci-Fi at the same time. Neural Shredder would have been good, but they've already got one. Synaptic Scrambler? Neural Whip/Lance?
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  #14  
Old August 13th, 2003, 08:31 PM
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Default Re: Damage type question

It is 4 marines per boarding defense point in stock SE4. But, it is a wholey arbitrary number, and IMO it would be better to list various levels of training and/or equipment with similar numbers of marines instead of just more and more of them (mods like P&N and Adamant do this).

Quote:
Originally posted by KnidVermicious:
Also, how is Death Ray as a name? The idea was inspired by the Deathwand weapons from the Hyperion books, but I think Death Ray is pretty generic and Sci-Fi at the same time. Neural Shredder would have been good, but they've already got one. Synaptic Scrambler? Neural Whip/Lance?
The more specific you get, the fewer races it will make sense to work on. Synaptic Scramblers might kill organic lifeforms, but what about robotic ones? or energy ones? They don't really have synapses to scramble.

[ August 13, 2003, 19:34: Message edited by: Imperator Fyron ]
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  #15  
Old August 13th, 2003, 08:52 PM

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Default Re: Damage type question

Maybe you should focus on the degree to which the target is self-aware. Like Organic Components are more self-aware than a Master Computer, but mechanical life forms are self-aware enough to catch the damage as well.

Oblivion Ray

Focus of unusual energy that causes self-aware patterns to fail in a catastrophic and destructive manner.
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