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September 7th, 2003, 09:39 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: SE4 Rating System
Quote:
Originally posted by Slynky:
[PS: To Geo, I received both game results in the same message, so I did calculations based on the one listed first as the first one.]
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Anyway you want to do it is fine with me. As long as I am not in Last place anymore. Woo Hoo! 
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September 7th, 2003, 10:03 PM
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General
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Re: SE4 Rating System
Quote:
Originally posted by Phoenix-D:
You can consider the KOTH game verified.
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Tks, Phoenix. (asterisk removed)
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 8th, 2003, 02:01 PM
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Re: SE4 Rating System
Welcome to the SE4 Ratings system, Parabolize!
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 9th, 2003, 09:09 PM
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Re: SE4 Rating System
OK, multiplayer game Ratings (what about this?):
Say A B C and D are in a game. Say they lose in this order: D C B and A.
D loses to everyone. Calculation: I average A B and C's rating and run it through the formula against D's rating. D's rating is updated with the number from the formula. A B and C's gain in rating is divided by 3 (the number of players that got the win) and posted to their stats immediately.
Then C is killed. I average A and B's rating and run it through the formula against C's rating. C's rating is updated with the number from the formula. A and B's gain in rating is divided by 2 and posted to their stats immediately.
Finally, B is killed. Here, I just run the regular formula.
Without going through all the calculations for 4 people rated at 1,000 exactly (figuring in my head where 1,000 vs 1,000 results in +16 and -16 points), this would be the results after the game:
A = +29 points
B = -3 points
C = -11 points
D = -16 points
The game count goes up 1 for every player. And, unless Lord Chane can modify the program, I'll be doing this on a spreadsheet.
So, what's good about this?
(1) Only slight modification to the chess formula and hopefully one that won't skew results.
(2) I can update results as people are eliminated from multiplayer games (someone mentioned that as being desireable).
(3) Losing won't have a "killer" impact on one's rating. In fact, you have to be in Last place to lose the same amount of points as losing in a one-on-one game.
What's bad about it?
(1) From the looks of it, only the winner gets points. Not a terrible problem, after all, he was the winner (but surely he had some help along the way). I'd like to see 2nd place get some points. Perhaps, 2nd place will get points if there are 5 or more rated players (I haven't checked it out but it looks like it).
I'll leave the game on the website until it has been completed.
Suggestions/comments?
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 9th, 2003, 09:35 PM
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Re: SE4 Rating System
Why not do it the easy way. Do as originaly planned, but add a "reduction-factor" to lessen the effect of the many win/losses.
With 40 % reduction for a 4 man game (and all keeping their 1000 points throughout the game):
A = +29 points
B = +10 points
C = -10 points
D = -29 points

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September 9th, 2003, 10:03 PM
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Re: SE4 Rating System
Quote:
Originally posted by primitive:
Why not do it the easy way. Do as originaly planned, but add a "reduction-factor" to lessen the effect of the many win/losses.
With 40 % reduction for a 4 man game (and all keeping their 1000 points throughout the game):
A = +29 points
B = +10 points
C = -10 points
D = -29 points
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And a 5-person game @ a reduction factor of 50% (5 x 10%) would result in:
A = +32
B = +16
C = 0
D = -16
E = -32
Right? (if I understand you).
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 9th, 2003, 10:38 PM
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Major
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Re: SE4 Rating System
That was the idea (if using 40 and 50 % as factors). But in hindsight, I don't think I like it very much
Coming Last or second to Last shouldn't really be much different scorewise, so your formula is better there. There should however always be a positive score for coming 2nd, so a little tweak may be in order.
The "perfect" formula for a 4 player game should give something like:
A = +30 points
B = + 5 points
C = -15 points
D = -20 points
And for 5 players:
A = +35 points
B = +15 points
C = - 5 points
D = -20 points
E = -25 points
Now thats a challenge for the math geniuses 
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