.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 22nd, 2003, 03:26 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Calculating a planet\'s mass & gravitational pull

That would make it too cluttered. I'm not talking about the spreadsheet any more, I'm currently putting the whole thing into javascript for my webpage.
Reply With Quote
  #2  
Old August 28th, 2003, 01:58 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Calculating a planet\'s mass & gravitational pull

*sigh*

sorry to bother y'all again, but...
Where am I going wrong? I'm trying to work out the calculation needed to derive radius (in km) from a known mass and surface gravity (in metres per second per wotsit):

g=surface gravity, G= gravitational constant, m=mass, r=radius.

g=G*m*(r*1000)^3 - this one works in my excel sheet.
therefore
g/G=m*(r*1000)^3
therefore
(g/G)/m=(r*1000)^3
therefore
cuberoot((g/G)/m)=r*1000
therefore
cuberoot((g/G)/m)/1000=r

Or is that all crud? It's a long time since I studied or used this kind of maths.

Apart from this, the javascript sheet is coming along nicely.
Reply With Quote
  #3  
Old August 27th, 2003, 02:17 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Calculating a planet\'s mass & gravitational pull

Looks good to me
Reply With Quote
  #4  
Old August 27th, 2003, 03:06 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Calculating a planet\'s mass & gravitational pull

Yeah, I thought it looked ok, but all the numbers come out wrong.
Here's the line from the code. Something just has to be wrong with it, but I'll be stuffed if I can figure it out.

cells[radius].value=Math.pow(((cells[gravity].value/GRAV)/cells[mass].value),1/3)/1000;

I've also just put in an alert statement to display the output of the same calculation (in case the number was getting jiggered about elsewhere) but apparently it isn't.

[ August 27, 2003, 14:11: Message edited by: dogscoff ]
Reply With Quote
  #5  
Old August 27th, 2003, 04:03 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Calculating a planet\'s mass & gravitational pull

Hmm, I was *way* off, but now I'm closer. I went back to S_J's original calculation of g = GM/(1000*R)^2
(dunno where I got g=G*m*(r*1000)^3 from)

g = GM/(1000*R)^2
g*(1000*R)^2 = GM
(1000*R)^2 = GM/g
(1000*R) = squareroot(GM/g)
R=(squareroot(GM/g))/1000

In javascript, that comes out as
radius=(Math.sqrt(GRAV*mass)/gravity)/1000

and it works. Sorry for all the fuss, ppl.

[ August 27, 2003, 15:12: Message edited by: dogscoff ]
Reply With Quote
  #6  
Old August 27th, 2003, 07:01 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Calculating a planet\'s mass & gravitational pull

radius=(Math.sqrt(GRAV*mass)/gravity)/1000

Shouldn't you Math.sqrt( grav*mass/gravity ) or somesuch?
Reply With Quote
  #7  
Old August 27th, 2003, 07:54 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Calculating a planet\'s mass & gravitational pull

GURPS Space (from Steve Jackson Games) used to have work sheets for generating alien planets, that included orbital radius and period, roation, gravity, mass, temerature, etc, etc..

might look for an old copy, or a PDF of the reference sheets Online.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.