quote:
Originally posted by Stone Mill:
That is excatly why (if you read my original case) it smells fishy.
Check the math: 5 Crew Insurrections X 40K = 200K offensive intel points.
Well, actually, Crew Insurrections costs 50k each, so you spent a total of 250k in Intel.
quote:
Originally posted by Stone Mill:
If my PBEM opponent were to defend that, he would have to have 10K Counter Intel II projects X at least 20 turns.
We have been playing with the ability to view each other's stats, and I am not even sure he had intel for 20 turns! ...Never mind Intel II. It just does not sound likely.
Actually, you get Counter-Intel II at Applied Intelligence level 1.
See my post below for some discussion about whether there's a "bonus" applied to Counter-Intel spending.
However, it IS odd that he had 5 Counter-Intel Level II's running long enough to build up enough points to defeat your operations. Maybe the system treated all 5 as a single project, since they were all the same type? Try running multiple operations of different types against him, and see if the same thing happens...