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September 5th, 2003, 11:40 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: New PBW Game - Furball V: Pinball
oooh, mines.. interesting. i dunno, why not? they would all be sucked to the same sector like everything else, and odds are someone would bring a minesweeper along. I think they would be more irritating than effective.
i can turn them off, if you think they would pose a serious problem, but id like to hear your reasoning on it.
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September 6th, 2003, 01:49 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: New PBW Game - Furball V: Pinball
Quote:
Originally posted by Puke:
no mod, you can restrict tech areas during game setup.
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heh, never realized all the weapons tech were in exclusive research areas. I had thought there was some overlap with weapons and components.
Quote:
Originally posted by Puke:
oooh, mines.. interesting. i dunno, why not?
...
i can turn them off, if you think they would pose a serious problem, but id like to hear your reasoning on it.
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No, I have no problem with mines - just didn't see mine warheads in the allowable weapons list, so I wanted to make sure. I say put em in. Teleporting mines sound like good clean fun!
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September 6th, 2003, 01:55 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: New PBW Game - Furball V: Pinball
Aah... Actually, how would that work?
If I have ten planets, and launch one hundred mines from each one in the same turn, then the sector that everything gets pulled to will have one thousand of my mines and God knows how many of everyone else's...
Can you test that one on your magic map there, Puke?
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September 6th, 2003, 02:10 AM
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Lieutenant General
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Re: New PBW Game - Furball V: Pinball
Quote:
Originally posted by Loser:
Can you test that one on your magic map there, Puke?
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i'll give it a shot.. have to see how the mines per sector limit works, here.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 6th, 2003, 02:54 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: New PBW Game - Furball V: Pinball
I wonder how the game decides whose mines get detted first in a combined minefield... Would suck to be the player in an alliance who always got his mines blown up first whenever enemies came by and thus had to build more mines to maintain the field... especially so in this game!
Of course, that player could always beg the others in the alliance to build loaded mine layers and gift them to him, in order to save on build time...
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September 6th, 2003, 04:28 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: New PBW Game - Furball V: Pinball
would mines destroy mines?
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Sig updated to remove non-working links.
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September 6th, 2003, 07:22 PM
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Lieutenant Colonel
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Join Date: Jul 2001
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Re: New PBW Game - Furball V: Pinball
Don't mines only detonate when moving into a sector (i.e., not events or random movement)?
[edit to test sig inspired by this post]
[ September 06, 2003, 18:26: Message edited by: Krsqk ]
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