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August 28th, 2003, 08:30 PM
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First Lieutenant
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Re: culture & charicteristic traits
so in the unmoded game I could select say, artisans, take 10 pnts of the happieness charicteristic which would give me 250 more racial points to use whereever and I would still have an avarage happienes?
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August 28th, 2003, 09:12 PM
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First Lieutenant
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Re: culture & charicteristic traits
actualy thats trickyer than I thought...
are the points for SC split between agressive and defenceive, or arethey added?
ie if the culture traits gives +10 to SC
is it the same as adding +5 to agressive and +5 to defenceive, or does it add +10 to both of them...
ditto with the production (which there are 3 off)
also to note is that aggressive, defencive, and maint cost twice as much (50rp) than the others untill you get up to superior, when they all cost the same (100rp)
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August 28th, 2003, 09:22 PM
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Colonel
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Re: culture & charicteristic traits
What you are given by the Cultural Traits is in a test file of a fairly intuitive name. You would see exactly what you're getting in there.
Or was that even what you were asking?
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August 28th, 2003, 09:22 PM
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General
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Re: culture & charicteristic traits
HI ADDS TO ALL AFFECTED area's
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August 29th, 2003, 08:14 AM
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First Lieutenant
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Re: culture & charicteristic traits
no loser, not at all...
so tesco, if say, I chose workers as my culture trait it would be effectivly the same as giveing
+5 to mining
+5 to farming
+5 to refining?
therefor efectivly giving me 375 rp...
also just clear the aggresive and defencive charactoristics for me.
is
agressive your chance to hit an enemy and defencive enemy chance to hit you.
or
agressive when your ship moves into a sector and attacking and enemy ship.
defencive when and enemy ship movies into a sector attacking you.
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August 29th, 2003, 08:20 AM
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Shrapnel Fanatic
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Re: culture & charicteristic traits
aggresive increases the chance for your ships to hit your enemy, deffensive decreases the chance for your enemy to hit your ships.
base chance to hit is 90% at range 1, 80% at 2 70% at 3.
if your five squares away, you have a base chance of 50% to hit. if you have 20% aggresiveness, you have 70%. if your enemy has 10% defensive, that's 60%. i don't know how it affects units.
if you don't have a treaty with another empire, even on first contact, you fight. period. as long as your ships are in the same secter.
[ August 29, 2003, 07:24: Message edited by: narf poit chez BOOM ]
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August 29th, 2003, 08:36 AM
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First Lieutenant
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Re: culture & charicteristic traits
yea I thought that was how it worked, thanks narf.
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