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  #1  
Old March 6th, 2001, 05:42 AM

Lupusman Lupusman is offline
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Default Re: Mines Cloaking too high????

If you make engine killer mines, you just have to spread them out a bit. Don't put to many in one spot, so they're not all used up on one ship.
I would say it's a bit unfair against an AI player, but would surely piss someone off bigtime. Especially if you just let the ships sit there and use up lots of resources from maintenance costs.
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Old March 6th, 2001, 06:02 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Mines Cloaking too high????

That's the way you could do it in a single player game but in a multiplayer game you don't get control of how many mines you dump in a turn except by the number of bays in the ship.
I thought that the armour skipping heads could be in explosive warheads L4-6, have them the same damage level as L1-3 but skip armour, as the shields do with normal then to phased.
Might have to increase the cost of the tech though otherwise oyu could get them way too quickly, or maybe linking them to a high armour tech maybe??
Any other evil mines out there???
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  #3  
Old March 6th, 2001, 06:21 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Mines Cloaking too high????

I wonder if you could use the damage type from Psychic Crew converters
Bwa haha thanks for the baseships!
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