.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old August 29th, 2003, 02:21 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: SEIV Meets Murphy\'s Law

Choosing a colony type and atmosphere for a game is like playing the stock market--no matter which stock you buy (or colony type/atmosphere you choose), it will be the worst one.

Your enemy will be heavy into fighters during the game you decided to skip PD research. And, having scurried to respond and refit, you will discover your enemy has discarded fighter tactics.

No matter what game you are in, your dependence on the game's ability to "evenly space opponent's" will be inversely porportional to the distance between empires.

The more your success in battle depends on your "Wall" formation facing the enemy, the more likely it will resemble a string of lemmings or ants marching single-file to death.

When you decided you have sat at a warphole with your 100-ship fleet long enough and give it order to move to a better location, that will be the same turn your opponent has decided to throw caution to the wind and "go for broke".

The more frantically you spend research on obtaining Null weapons, the more likely it is your opponent never researched armor (or shields).

No matter how many planets you have in a system under attack, the enemy will always make a single successful attack on one planet, the one that had the Space Port. The chances of this increase in direct proportion to the number of your colonies in the system that depend on that Space Port.

Given a choice of 2 warpholes to explore, you will always discover you made the wrong choice and that the best planets are in the one you didn't chose. You will discover this when, and only when, you backtrack and arrive 1 turn after your enemy has colonized the best planet.

[ August 29, 2003, 13:23: Message edited by: Slynky ]
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.