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  #1  
Old August 30th, 2003, 02:06 PM

Gryphin Gryphin is offline
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Default Re: SEIV Meets Murphy\'s Law

"Murphy was an optimist"
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Old August 30th, 2003, 04:22 PM
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Default Re: SEIV Meets Murphy\'s Law

The more expensive the ship (stellar manipulators)the easier it is to loose it in a combat zone.
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Old August 30th, 2003, 09:18 PM

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Default Re: SEIV Meets Murphy\'s Law

your planets will riot when you ship off the troops to make a ground assualt on any enemy planet. even if they were happy before
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Old August 30th, 2003, 09:36 PM
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Default Re: SEIV Meets Murphy\'s Law

The one ship you lost in the Last battle was one of:
1) Your most experienced one.
2) Your repair ship.
3) The stellar manipulation ship the rest of your fleet was there to protect.
4) The minesweeper that would have saved your fleet from the minefield it entered after the battle, and was annihilated.
5) Your troop transport, causing your fleet to wipe out your own defenseless population on the planet you were trying to re-capture.

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Old August 30th, 2003, 10:08 PM

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Default Re: SEIV Meets Murphy\'s Law

lol PVK, thats great

... and true
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Old August 31st, 2003, 01:29 AM
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Default Re: SEIV Meets Murphy\'s Law

The planet that just rebelled was your primary troop barracks.
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Old August 31st, 2003, 07:12 AM

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Default Re: SEIV Meets Murphy\'s Law

-Your ally detonates a star in an enemy system. The enemy system you just sent your fleet, complete with two years worth of troop production, to capture.
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