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February 27th, 2001, 04:17 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
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Re: Shiels or Armor: Which is best against mines?
I always put one of each on my ships...one stealth, one scattering, at least one emissive, and sometimes one regular armor to fill out remaining space.
But, here's another question...do TWO shield generators produce accumulative shielding effects?
Spyder, Chairman of the Arachnid Consortium
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February 27th, 2001, 04:58 PM
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Second Lieutenant
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Re: Shiels or Armor: Which is best against mines?
quote: Originally posted by Triumvir Emphy:
a group of 20 fighters doing 20 points each does 400 points of damage. as far as i can tell it isn't negated by the scatter armour. which doesn't seem right.
The problem here is as much the fault of the fighters as the armour. 20 fighters doing 20 pts ea don't do 20 pts 20 times; they do 400 pts once...
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February 27th, 2001, 05:04 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
oops multi-post
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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February 27th, 2001, 05:08 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
Again
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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February 27th, 2001, 05:08 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
Heck yeah.
How do you think ships get 1000 shield points as they come to wipe out your defenseless fleets.
Emmisive Armor negates damage less than X points.
I really think it should be changed to negate the FIRST X points of damage. As it is, its a useless ability.
Shields add. If you look in the design window, there is a box near the top middle that totals your supplies, movement, total cost, shields & stuff. Put a couple of generator Vs on, and you quickly get to 1000+ shields.
Unless you're fighting phased polaron beam ships, use shields.
Shields provide up to 8 hitpoints per KT
Armor provides up to 4
As it is now, armor is worthless compared to shields. In my mod I boosted the strength of armor 3x, so by lev 9 in armor, you get 10 hitpoints per KT.
That is 25% greater than shields to compensate for the fact that armor must be repaired after battle, while shields recharge instantly.
As for mines:
Shields are energy forcefields, and probably are very expensive to run. Battle Lasts for only a few minutes, so the shields don't cost supplies.
In strategic movement, you're flying around for 5 weeks. Keeping your shields up for 5 weeks is gonna leave you with no supplies. So, shields are down while moving on the map. You hit the mines while your shields are still down.
Thats how I see it, anyways.
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February 27th, 2001, 05:39 PM
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Second Lieutenant
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Re: Shiels or Armor: Which is best against mines?
I can see why shields don't help when you blunder into a minefield, but I'd expect a fleet to raise shields if they were about to enter a tagged minefield.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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February 27th, 2001, 06:20 PM
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Captain
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Re: Shiels or Armor: Which is best against mines?
If I had a quantum reactor, I'd keep my shields up all the time.
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