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  #1  
Old February 27th, 2001, 04:17 PM

Spyder Spyder is offline
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Default Re: Shiels or Armor: Which is best against mines?

I always put one of each on my ships...one stealth, one scattering, at least one emissive, and sometimes one regular armor to fill out remaining space.

But, here's another question...do TWO shield generators produce accumulative shielding effects?

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  #2  
Old February 27th, 2001, 04:58 PM

E. Albright E. Albright is offline
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Default Re: Shiels or Armor: Which is best against mines?

quote:
Originally posted by Triumvir Emphy:
a group of 20 fighters doing 20 points each does 400 points of damage. as far as i can tell it isn't negated by the scatter armour. which doesn't seem right.


The problem here is as much the fault of the fighters as the armour. 20 fighters doing 20 pts ea don't do 20 pts 20 times; they do 400 pts once...
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  #3  
Old February 27th, 2001, 05:04 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Shiels or Armor: Which is best against mines?

oops multi-post

[This message has been edited by suicide_junkie (edited 27 February 2001).]
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  #4  
Old February 27th, 2001, 05:08 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Shiels or Armor: Which is best against mines?

Again

[This message has been edited by suicide_junkie (edited 27 February 2001).]
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Old February 27th, 2001, 05:08 PM
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Default Re: Shiels or Armor: Which is best against mines?

Heck yeah.

How do you think ships get 1000 shield points as they come to wipe out your defenseless fleets.

Emmisive Armor negates damage less than X points.
I really think it should be changed to negate the FIRST X points of damage. As it is, its a useless ability.

Shields add. If you look in the design window, there is a box near the top middle that totals your supplies, movement, total cost, shields & stuff. Put a couple of generator Vs on, and you quickly get to 1000+ shields.

Unless you're fighting phased polaron beam ships, use shields.

Shields provide up to 8 hitpoints per KT
Armor provides up to 4

As it is now, armor is worthless compared to shields. In my mod I boosted the strength of armor 3x, so by lev 9 in armor, you get 10 hitpoints per KT.
That is 25% greater than shields to compensate for the fact that armor must be repaired after battle, while shields recharge instantly.


As for mines:
Shields are energy forcefields, and probably are very expensive to run. Battle Lasts for only a few minutes, so the shields don't cost supplies.
In strategic movement, you're flying around for 5 weeks. Keeping your shields up for 5 weeks is gonna leave you with no supplies. So, shields are down while moving on the map. You hit the mines while your shields are still down.

Thats how I see it, anyways.
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Old February 27th, 2001, 05:39 PM

Sinapus Sinapus is offline
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Default Re: Shiels or Armor: Which is best against mines?

I can see why shields don't help when you blunder into a minefield, but I'd expect a fleet to raise shields if they were about to enter a tagged minefield.

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  #7  
Old February 27th, 2001, 06:20 PM
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Default Re: Shiels or Armor: Which is best against mines?

If I had a quantum reactor, I'd keep my shields up all the time.
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