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  #1  
Old September 2nd, 2003, 08:54 AM
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Default Re: Mod idea: The Shrinking Galaxy

I could see a potential problem with the System Gravitational Shield Facility, if the game is long enough to allow the players to have access to that facility. (Level ten in Shields, not that easy. )

The problem with this facility is that it prevents any warp opener to this system (among other abilities), so the system would be virtually unassailable. And I would say you could still open warp points from this system to others, I am not sure though. If it is the case, then you could be impossible to attack and still able to launch offensives. (If you remember to close one of the warp points you used, just in case)

Apart from that, this mode would be very fun, shame that there is no warp opener in the events.txt. But maybe it could be done? I will have to check it out.
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  #2  
Old September 3rd, 2003, 07:22 AM
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Default Re: Mod idea: The Shrinking Galaxy

Well, in case anyone is still interested, here is the events.txt I used. Has anyone had any success?

================================================== =====================================
*BEGIN*
================================================== =====================================

Type := Warp Point - Opened
Severity := Low
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPOpened
Time till Completion := 0
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A surge in the cosmic currents has created a new warp point in [%SystemName]. We should send a ship to study this phenomenon.

Type := Warp Point - Closed
Severity := Low
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPClosed
Time Till Completion := 5
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A surge in the cosmic currents has been detected. [%WarpPointName] is fluctuating, and may collapse within the next few months.

Type := Warp Point - Opened
Severity := Medium
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPOpened
Time till Completion := 0
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A surge in the cosmic currents has created a new warp point in [%SystemName]. We should send a ship to study this phenomenon.

Type := Warp Point - Closed
Severity := Medium
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPClosed
Time Till Completion := 2
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A surge in the cosmic currents has been detected. [%WarpPointName] is fluctuating wildly. It will collapse within the next few months.

Type := Warp Point - Opened
Severity := High
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPOpened
Time till Completion := 0
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A surge in the cosmic currents has created a new warp point in [%SystemName]. We should send a ship to study this phenomenon.

Type := Warp Point - Closed
Severity := High
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPClosed
Time Till Completion := 1
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A surge in the cosmic currents has been detected. [%WarpPointName] is fluctuating violently. Our scientists conclude it will collapse within the next month.

Type := Warp Point - Opened
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPOpened
Time till Completion := 0
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A surge in the cosmic currents has created a new warp point in [%SystemName]. We should send a ship to study this phenomenon.

Type := Warp Point - Closed
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := WPClosed
Time Till Completion := 0
Num Start Messages := 1
Start Message Title 1 := Cosmic Surge
Start Message 1 := A sudden surge in the cosmic currents has been detected. [%WarpPointName] has collapsed!

================================================== =====================================
*END*
================================================== =====================================
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  #3  
Old September 3rd, 2003, 07:23 AM
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Default Re: Mod idea: The Shrinking Galaxy

System Grav Shield prevents ALL WP manipulation on a system. WPs can't be opened to or from it, and they can not be closed to or from it.
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Old September 4th, 2003, 01:11 AM
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Default Re: Mod idea: The Shrinking Galaxy

Thanks Fyron, I didn't know you couldn't open a warp *from* a system protected by that facility. (And the description doesn't really help either)

Wydraz, I wasn't successul either with making a Warp Opener event. I'm not sure why it isn't working though.
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  #5  
Old September 3rd, 2003, 03:05 PM
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Default Re: Mod idea: The Shrinking Galaxy

To get around the fact that wps don't open randomly, you could "borrow" some code from the devnullmod and grab those WP-opening monsters. They can easily be made pretty much invulnerable to attack or capture, and if you were to strip away their weapons they could be reduced to simple map-meddlers.
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Old September 5th, 2003, 07:03 AM
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Default Re: Mod idea: The Shrinking Galaxy

Quote:
Originally posted by dogscoff:
To get around the fact that wps don't open randomly, you could "borrow" some code from the devnullmod and grab those WP-opening monsters. They can easily be made pretty much invulnerable to attack or capture, and if you were to strip away their weapons they could be reduced to simple map-meddlers.
Kinda like galactic earthworms (or termites )...
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  #7  
Old September 5th, 2003, 07:15 AM
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Default Re: Mod idea: The Shrinking Galaxy

make them worms.
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