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				September 3rd, 2003, 01:52 AM
			
			
			
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				 Re: does a component need a size greater then 0 to be hit? 
 lol. i guess i got so used to creating off-topics...
 so, if i give something a size of zero it'll: still be hit.
 
 and i thought of this: if it's at zero health and the answer to the above is no, will the ship still be destroyed, or does that create an invulnerable ship?
 
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				September 3rd, 2003, 02:03 AM
			
			
			
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				 Re: does a component need a size greater then 0 to be hit? 
 Size is never used in any hit chances or damage calculations. Only structure is. |  
	
		
	
	
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				September 3rd, 2003, 02:11 AM
			
			
			
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				 Re: does a component need a size greater then 0 to be hit? 
 Also;Internals with higher hitpoints are more likely to be hit than a random choice by hitpoints...
 
 IE: one 100kt component and ten 10 kt components on the same ship.  The 100kt component has a slightly better than 50% chance of getting hit by the first shot.
 
 For Armor, pieces with fewer hitpoints have a relatively greater chance to be hit.
 
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				September 3rd, 2003, 02:54 AM
			
			
			
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				 Re: does a component need a size greater then 0 to be hit? 
 In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute.  They therefore do take damage. |  
	
		
	
	
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				September 3rd, 2003, 03:04 AM
			
			
			
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				 Re: does a component need a size greater then 0 to be hit? 
 ok, thanks. guess it was a little more than a yes or no question. 
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				September 3rd, 2003, 03:10 AM
			
			
			
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				 Re: does a component need a size greater then 0 to be hit? 
 
	For clarification, that is not the reason they take damage, it's the fact that have a certain amount of kT structure.  Even if they had the armor ability, a 0kT structure would still make the component invulnerable.Quote: 
	
		| Originally posted by General Woundwort: In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute.  They therefore do take damage.
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				September 3rd, 2003, 03:16 AM
			
			
			
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				 Re: does a component need a size greater then 0 to be hit? 
 
	Don't you mean they have 0kT size, not 0kT structure?Quote: 
	
		| Originally posted by General Woundwort: In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute.  They therefore do take damage.
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