Re: does a component need a size greater then 0 to be hit?
Also;
Internals with higher hitpoints are more likely to be hit than a random choice by hitpoints...
IE: one 100kt component and ten 10 kt components on the same ship. The 100kt component has a slightly better than 50% chance of getting hit by the first shot.
For Armor, pieces with fewer hitpoints have a relatively greater chance to be hit.
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