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September 7th, 2003, 03:43 PM
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Shrapnel Fanatic
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Re: Proportions shell armor and ... minesweeping armor?
EA dosen't stack either, so even if it did work, you'd only take off 1-5 damage points (whatever the strongest surviving EA ability is)
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September 7th, 2003, 03:52 PM
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National Security Advisor
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Re: Proportions shell armor and ... minesweeping armor?
Quote:
Originally posted by oleg:
I don't think EA ability works on mines. damage is calculated outside the combat.
as to the armour cost - I think shell armour could be made cheaper, but "internal" advanced armour should still be expensive at high levels.
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Oh, I agree the internal advanced armor costs are good. It's just the armored shells that are probably overpriced, and could stand to have a bit more structutre themselves.
I would hope that EA would apply to mine explosions.
And now that Ed mentions it, I can see how it could make sense to use armor to protect somewhat against minefields (not to sweep them) just with the EA. It would work well assuming EA would (not stack but) apply once to each mine explosion, and if mine damage were greatly reduced (I hear SJ did that in P&N and removed minesweepers, which seems like a neat change).
PvK
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September 7th, 2003, 04:17 PM
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Re: Proportions shell armor and ... minesweeping armor?
Quote:
Originally posted by Ed Kolis:
Well in Proportions, doesn't most armor block some amount of damage per shot? So imagine using an armored ship as sort of a "brute force" minesweeper - just detonate them harmlessly against the armor.
Of course, given that mines do damage in the hundreds and armor blocks around 1-5 per shot, not counting emissive armor, I don't really see how that would make much sense anyway... unless you consider mine explosions to do their damage in the form of a huge number of tiny shrapnel projectiles, which isn't all that unreasonable...
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Exactly, the premise is that the larger the displacement of the vessel the greater the (scale mount) in Armor Plate that could be Installed.
If it was possible to put the (Minesweeping Ability) on the scale mount, then as the ship displacement increases then so to the amount of mines required to do damage….
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Quote:
Yeah... in Proportions, it'd need to be a reverse of the Scale Mount series... However I'm still waiting to be told what the original conceptual connection between scale-mounted shell/plate armor and minesweeping was.
PvK
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PVK, in regards to Mine Sweeping Abilities this is just the title for the actual se4 action and not meant literally in my presentation.
The intention is that, the amount of mines required and/or actually expended would be increased as the scale of Armor Plating is increased by the Ships Displacement.
I humbly ask, can this be done with Plate Armor, and is there any advise to actually make this happen with the CompEnhancement mounts ? 
[ September 07, 2003, 15:28: Message edited by: JLS ]
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September 7th, 2003, 04:29 PM
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Re: Proportions shell armor and ... minesweeping armor?
Ok, I see. I would not try to model it indirectly by using the actual minesweeping ability. I'd just reduce mine damage as I mentioned below, to the point that the desired effect will occur naturally, also perhaps increasing the mines per sector limit and/or reducing the abilities of actual minesweepers. Try reducing mine warhead strength by a factor of ten or twenty for starters.
So as in P&N, ships will tend to get hit by mines, but fleets won't be directly annihilated by them. They may, however, tend to take a bunch of small damage hits, sometimes knocking out some important systems. Armor of all types will be a useful countermeasure, and large ships may have a natural advantage (except that if they do suffer a bridge hit or something, a more powerful unit is affected). Also, since partial damage is rounded down and ignored, you'll actually see some variety in whether any components are actually destroyed; random mine results have been requested for years, and this would actually tend to deliver it, I think. Testing required of course - I'll be curious to learn if EA works as expected against mines or not.
PvK
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September 7th, 2003, 04:38 PM
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Re: Proportions shell armor and ... minesweeping armor?
Thanks Pete, good advise 
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September 7th, 2003, 04:41 PM
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Re: Proportions shell armor and ... minesweeping armor?
Quote:
Try reducing mine warhead strength by a factor of ten or twenty for starters.
So as in P&N, ships will tend to get hit by mines, but fleets won't be directly annihilated by them.
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SJ, any advise. So that I may start off with my best foot forward?
[ September 07, 2003, 15:50: Message edited by: JLS ]
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September 7th, 2003, 06:48 PM
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Shrapnel Fanatic
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Re: Proportions shell armor and ... minesweeping armor?
The idea I like best is to eliminate sweepers entirely.
Then you can reduce warhead damage, and play with the mines-per-sector limit.
Say, 10 mines required to kill a ship, plus mounts to double damage at 3x the cost, or 5x damage and 10x cost, say.
With a limit of 100 mines per sector, you'll force the defenders to spread out their fields across the whole system, and the attackers will normally lose at most 10 ships. (Home-system defenses will likely involve the more powerful mounted warheads, and do much more damage)
Scouts and small Groups of ships will be slaughtered, but large fleets will merely be slowed down in their advance while they wait for repairs after every movement. If you're lucky, you may even take out the repair ship and force them to turn back.
You could also counter-attack while thier defenses are weakened.
The main point is to have no sweepers, and weaker (probably cheaper too) mines spread out across the system. That way all the mines don't go up at once, and all the ships don't have to die.
[ September 07, 2003, 19:35: Message edited by: Suicide Junkie ]
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