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September 10th, 2003, 02:57 AM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
With all middling, what would you expect the game turns to average?
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September 10th, 2003, 04:13 AM
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Lieutenant General
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Re: Are homeplanets affected by high/catastrophic events?
PTF, did you see AI HW rebellions ? I mean other two races, not your Eee.
How did you add races, via .emp files or as a random choice ? It may make difference, however unlikely.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 10th, 2003, 04:45 AM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
Oleg, when you added the races, was it Random?
Other then the CueCappa (lucky) and the Norak(REL). I beleave PTF removed them from the Race Folder prior to the test.
Other then this I do not see how the Race Data files could affect the Event result.
[ September 10, 2003, 04:21: Message edited by: JLS ]
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September 10th, 2003, 04:56 AM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
I was wondering, I noticed that the events tested are set at 90%. About one every 9+ turns.
If it were set to 1000% would this make it more frequent, closer perhaps to one event every turn?
[ September 10, 2003, 03:58: Message edited by: JLS ]
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September 10th, 2003, 05:00 AM
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Shrapnel Fanatic
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Re: Are homeplanets affected by high/catastrophic events?
90% should be an event on 90% of turns... unless this is another one of those variables that is in tenths...
[ September 10, 2003, 04:01: Message edited by: Imperator Fyron ]
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September 10th, 2003, 05:06 AM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Imperator Fyron:
90% should be an event on 90% of turns... unless this is another one of those variables that is in tenths...
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Yes
Test data looks less frequant then 90%
==========================
REFERENCE
2426.0 Catastrophic Event A plasma instability has been detected within the star Keldanar Star. Our scientists predict it will destroy itself in approximately 3 years.
2428.2 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.
2437.4 Catastrophic Event 36 million unexpected refugees have arrived on Kiladen IV.
2438.5 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna III has released a deadly virus. All travel to the planet is restricted.
2438.8 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Ceberhardt I has released a deadly virus. All travel to the planet is restricted.
2439.3 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna V has released a deadly virus. All travel to the planet is restricted.
2444.2 Planet Destroyed Planetary Minister: Planet Giauzar VI which resided in the Giauzar system has been utterly destroyed, sire. We had a colony of 11M on the planet.
2444.2 Catastrophic Event An experiment gets out of control on , ripping the planet apart.
2447.1 Catastrophic Event 33 million unexpected refugees have arrived on Giauzar V.
2447.2 Catastrophic Event The population of Organia I has rebelled against us and formed a new nation.
2452.3 Catastrophic Event The population of Organia V has rebelled against us and formed a new nation.
2460.2 Catastrophic Event 27 million unexpected refugees have arrived on Giauzar II A.
2463.0 Catastrophic Event 36 million unexpected refugees have arrived on Giauzar III.
2468.6 Catastrophic Event News Flash! A disaster at the Bio-tech lab on Arianna VII has released a deadly virus. All travel to the planet is restricted.
[ September 10, 2003, 04:10: Message edited by: JLS ]
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September 10th, 2003, 05:16 AM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Imperator Fyron:
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events.
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With no expansion, the data may not be as relevant, as it applies to a game situation.
There will be few to no Colonies to disperse the events.
[ September 10, 2003, 04:17: Message edited by: JLS ]
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