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September 13th, 2003, 08:10 PM
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Shrapnel Fanatic
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Re: Are homeplanets affected by high/catastrophic events?
Ok, then there has been no change. Good.
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September 13th, 2003, 09:29 PM
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Lieutenant Colonel
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Location: RI. USA
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by oleg:
Sometime ago I posted the 1.84 savegame with home system going Nova. It was either on "AIC.." or "max.event sev.." thread - don't remember. But it certainly may happen.
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I'm with you guys. Although very rare, I have also seen a few AI Home Systems go super nova in AIC and se4 gold
This is why I like your se4 max sev fix, Oleg 
[ September 13, 2003, 20:40: Message edited by: JLS ]
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September 13th, 2003, 11:07 PM
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First Lieutenant
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Re: Are homeplanets affected by high/catastrophic events?
I still try to find them Home System novae, seems to be extremely rare. Can you recall if the regarding games have been turn based or simultaneous?
A 500 year simulation with one high event in the events.txt has shown no event. I thought there could be a difference with cat. events, especially with star or planet destroying events. Currently in progress (360 years) is a test with the following events.txt:
Type := Planet - Value Change
Severity := Catastrophic
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Catastrophic Event
Message 1 := A cosmic storm has damaged the value of planet [%PlanetName].
Picture := PlanetValueWorse
Time Till Completion := 0
Num Start Messages := 0
Type := Planet - Destroyed
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := PlanetDestroyed
Time Till Completion := 10
Num Start Messages := 1
Start Message Title 1 := Core Instability Detected
Start Message 1 := A growing core instability has been detected within planet [%PlanetName]. Our scientists predict it will destroy itself in approximately 1 year.
Type := Star - Destroyed
Severity := Catastrophic
Effect Amount := 1
Message To := System
Num Messages := 1
Message Title 1 :=
Message 1 :=
Picture := StarDestroyed
Time Till Completion := 30
Num Start Messages := 1
Start Message Title 1 := Plasma Instability Detected
Start Message 1 := A plasma instability has been detected within the star [%StarName]. Our scientists predict it will destroy itself in approximately 3 years.
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September 13th, 2003, 11:25 PM
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Shrapnel Fanatic
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Re: Are homeplanets affected by high/catastrophic events?
I do not recall. I know at least some were sequential, but I do not know if they all were.
But, I would like to point out that nearly all PBW games (hosted by experienced players, at any rate) have events disabled because HWs can be blown up, or at least the severity set below catastrophic. This was not always the case, and in the early days of PBW most games had events enabled. So, enough PBW games had to have been ruined to see such a radical shift.
[ September 13, 2003, 22:28: Message edited by: Imperator Fyron ]
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September 13th, 2003, 11:41 PM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by PsychoTechFreak:
I still try to find them Home System novae, seems to be extremely rare. Can you recall if the regarding games have been turn based or simultaneous?
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My games was Simu.
What I have seen this Last past week, the effect from events are the same with either play Mode 
[ September 13, 2003, 22:44: Message edited by: JLS ]
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September 14th, 2003, 06:49 PM
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First Lieutenant
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Re: Are homeplanets affected by high/catastrophic events?
2892.6 The 1st homeplanets in a 10planet game have not yet been affected by high/cat events. And not one homesystem nova has occured yet. One idea came up before the simulation: Maybe the system events are somehow linked to colonized worlds in the home systems, so I have played the first turns to colonize all planets in the homesystems, but they are safe. If someone could just ask MM about this...
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September 14th, 2003, 07:56 PM
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National Security Advisor
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Imperator Fyron:
But, I would like to point out that nearly all PBW games (hosted by experienced players, at any rate) have events disabled because HWs can be blown up, or at least the severity set below catastrophic. This was not always the case, and in the early days of PBW most games had events enabled. So, enough PBW games had to have been ruined to see such a radical shift.
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Hmm. Had anyone in mind when making this comment?
The chances of a catastrophic event actually hitting a player HW in a medium to large galaxy is extremely remote. It is more likely that people worried that such an event could possibly occur rather than it actually happening in such a number of PBW games that it caused this "radical" shift.
Furthermore, the event would have to occur in the earlier stages of the game (although a nova could be said to have a larger impact in a mid-game) to have any possible real consequences that would unbalance a game.
If you take a FQM large galaxy of about 200 systems, that's say about 2000 planets and 240 stars. It's a 10 player one-HW game and let's assume a catastrophic event occurs every 50 turns.
That's 10 HW stars + 10 HW planets = 20 HW objects
20 HW Obj/2240 Obj x 1/50 = 1/5660
So the chances of the event happening are 1 in 5660 turns. That's about 30 PBW games worth of turns.
Anyways my point is, in a competetive game, you might want to disable such events just in case. However, in a RP that is driven off a PBW game, it might be more interesting to have these events enable as they open many more RP doors than they close.
[ September 14, 2003, 18:58: Message edited by: Captain Kwok ]
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