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  #61  
Old September 17th, 2003, 03:55 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Grand Lord Vito:
your saying you went from good to deadly, that is a what, -50 to 90 drop?
At -5 or a -10 even a -20 event how can you drop to deadly from good in one turn?

What are the numbers, if
100 is optimal
mild ?
good ?
unpleasent ?
harsh ?
0 is deadly
Apparently it works differently. Fyron mentioned planet conditions go from 0.0 to 1.50 I really would like to know how it works. I was really surprised when one planet went from good to deadly after -20 event.
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  #62  
Old September 17th, 2003, 03:58 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Here is Fyron' post:

"Conditions are stored as a variable ranging from 0.00 to 1.50. Conditions improving facilities improve by .01-.03. So, after 200 turns, it should have improved by .60. IIRC, the lowest threshhold for Unpleasant is .70, so dropping by 20 should have made it .50, and 200 turns should have brought it to 1.10, which is Mild IIRC.

Are you certain there is no other event with the same label and such that could have dropped it by more than 20 (.20)? If the conditions dropped to 0, they would have to be raised by around 70 to hit unpleasant again (I think that is the lowest for unpleasant, though I am not certain)."

----
Now I wonder - what is the formulae to calculate the effect of -10 or -20 event ? Multiply by 0.9/0.8 ?? Subtract 0.1/0.2 ??? I think it is much more severe.

[ September 17, 2003, 15:00: Message edited by: oleg ]
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  #63  
Old September 17th, 2003, 04:13 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Edited because of my silliness. I made a mistake when testing the -5 and -10 events, so sue me.

Here are the correct results:
-20 transforms any planet into a Deadly one.
-15 transforms any planet into a Deadly one.
-10 transforms an Optimal Planet into an Unpleasant one.
-5 transforms an Optimal Planet into a Mild one.
-1 transforms an Optimal Planet into a Good one.

So these variables are rather -2.0 for the first one , -1.0 and so on, according to the various conditions of the planets and the values linked to these conditions. So, a -20 event means the destruction of the conditions of the planet, while the other ones are a bit less strong. *Is still ashamed of his mistake the first time*

[ September 17, 2003, 15:22: Message edited by: Alneyan ]
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  #64  
Old September 17th, 2003, 05:06 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

So it is possible to raise the planet conditions when it is at deadly.
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  #65  
Old September 17th, 2003, 05:10 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Grand Lord Vito:
So it is possible to raise the planet conditions when it is at deadly.
As said earlier in the thread, it is possible with a regular Deadly planet (edited in the... erh, editor to have a condition of 0.0). However, I have yet to test if you can raise a planet whose condition should be under 0. (1.5 at best - 2.0 means -0.5) I will launch yet another test to know if you can.

However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see.
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  #66  
Old September 17th, 2003, 05:13 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Probably, if +3 facility add 0.03 per year. But wat if it multiply by 1.03 and the value is 0.0, like resources in the finite game ?

My only experience was 250 turns of recovering the deadly planet with +3 facility - no change. I give up then
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  #67  
Old September 17th, 2003, 05:23 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by oleg:
Probably, if +3 facility add 0.03 per year. But wat if it multiply by 1.03 and the value is 0.0, like resources in the finite game ?

My only experience was 250 turns of recovering the deadly planet with +3 facility - no change. I give up then
I did test and it doesn't multiply but rather add, as a planet with 0.0 conditions managed to reach Harsh status after a few hundred turns. (And obviously, 0X1.03 would still be 0 after a thousand years) Or perhaps +3 means than you need around 33 years before the conditions are actually altered? It would deserve proper testing, as I apparently forget to test with a 0.2 planet. (The delay should be much faster there)

However, could you resume your game (or rather, take a book and put the book on the F12 key) for a few more hundred turns? (Or even send the savegame to me so that I will be able to test what happens afterwards) I cannot create a situation where I am having a planet below 0.0 as the condition decrease event is still striking the planet every two years or so.
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  #68  
Old September 17th, 2003, 05:24 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Alneyan:
quote:
Originally posted by Grand Lord Vito:
So it is possible to raise the planet conditions when it is at deadly.
As said earlier in the thread, it is possible with a regular Deadly planet (edited in the... erh, editor to have a condition of 0.0). However, I have yet to test if you can raise a planet whose condition should be under 0. (1.5 at best - 2.0 means -0.5) I will launch yet another test to know if you can.

However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see.

If it in fact ads and not multiples then I do not see the difference in the edit test.
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  #69  
Old September 17th, 2003, 05:52 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Grand Lord Vito:
quote:
Originally posted by Alneyan:
quote:
Originally posted by Grand Lord Vito:
So it is possible to raise the planet conditions when it is at deadly.
As said earlier in the thread, it is possible with a regular Deadly planet (edited in the... erh, editor to have a condition of 0.0). However, I have yet to test if you can raise a planet whose condition should be under 0. (1.5 at best - 2.0 means -0.5) I will launch yet another test to know if you can.

However, I needed no less than almost 40 years before changing the conditions from Deadly to Harsh. Rather long as you can see.

If it in fact ads and not multiples then I do not see the difference in the edit test.

Hmm, I made another test to be sure, but the problem is, this test contradicts what I wrote earlier. Here are the results:

* A Deadly Planet, conditions 0.0 => Needs around 40 years to go to Harsh status. So it should mean it is an addition and not a multiplication. (0X1.03 would still be 0 after 40 years)
* However, a Deadly Planet, conditions 0.2 => Needs exactly 14 years to go to the same status. And if you add 14 times 3% at 0.2, you have around 0.3 So, according to this second test, it does multiply.

The only explanation I can think of to explain this situation would be that 0.0 is considered as being 0.1 for calcuation purpose. Then, if you add to 0.1 39 times 3%, you will have around 0.3 once again, which is Harsh status. Does that sound possible to you? Again, I cannot think of something else to explain such results.
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  #70  
Old September 17th, 2003, 05:59 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

So when playing Space Empires IV default of -5 conditions event to a planet that would bring it to deadly, that planet would never be able to raised. Rendering that planet useless for the entire game.

[ September 17, 2003, 17:01: Message edited by: Grand Lord Vito ]
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