|
|
|
 |

September 17th, 2003, 06:35 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Grand Lord Vito:
Oleg, I will email you the Events beta 4.03 file if you want.
Or just use v3.02
|
Thanks, I would like to try 4.03 ! 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

September 17th, 2003, 06:43 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
|

September 17th, 2003, 06:48 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Thanks for tests !
Next time I get deadly event on HW, I'll not give up but build 3 plants and hope for better. Might even make an interesting scenario. 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

September 17th, 2003, 07:27 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by oleg:
I was very sceptical too, but then my HW went from Good to Deadly in one month
However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.
|
I have seen exactly this also in my first test run with AIC. But you have to take a careful look at the severity of the regarding event. Since I had a savegame of every turn, I found out this one has been the result of a medium event. I could send that turn if you like.
|

September 17th, 2003, 07:36 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Longterm test run with 22 systems and 5 home systems is at year 3092.1 now. Still there are only two non-homesystems destroyed, no 1st homeplanets affected by catastrophic events (the event file is without high events).
I am going to continue this until all systems will be destroyed, probably the homesystems are the Last systems standing?
|

September 17th, 2003, 07:44 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
I ran tests on this stuff many months ago. Conditions can NEVER fall below 0.00. Conditions modifying events, facilities, etc., all add. There is never any multiplication (even in finite resources games). As stated before, conditions are stored in a variable that can only ever range from 0.00 to 1.50. You can never get a number lower or higher than this range. Any event that would drop or raise it out of this range instead drops it to 0 or raises it to 1.50, depending on the nature of the event (same for facilities). Planets with deadly conditions can most certainly be raised, it can just take a while.
About events... it would make sense that the value be divided by 100, so that an event with 20 becomes 0.20. This would effectively subtract 20 from the conditions value. However, it seems that the value instead might be getting divided by 10, which would make it drop the conditions value by 2.0, dropping it to 0.00 no matter what the starting conditions were. If this is the case, it seems like a bug to me. 
|

September 17th, 2003, 07:58 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Imperator Fyron:
I ran tests on this stuff many months ago. Conditions can NEVER fall below 0.00. Conditions modifying events, facilities, etc., all add. There is never any multiplication (even in finite resources games). As stated before, conditions are stored in a variable that can only ever range from 0.00 to 1.50. You can never get a number lower or higher than this range. Any event that would drop or raise it out of this range instead drops it to 0 or raises it to 1.50, depending on the nature of the event (same for facilities). Planets with deadly conditions can most certainly be raised, it can just take a while.
About events... it would make sense that the value be divided by 100, so that an event with 20 becomes 0.20. This would effectively subtract 20 from the conditions value. However, it seems that the value instead might be getting divided by 10, which would make it drop the conditions value by 2.0, dropping it to 0.00 no matter what the starting conditions were. If this is the case, it seems like a bug to me.
|
Hmm, I would still believe there is a multiplication, at least for the conditions, the only problem being 0.0 (In such cases, 0.1 *may* be used to calculate the evolution) For instance, the rate to go from 0.0 to 0.3 (The lowest Deadly to the lowest Harsh) is about 40 years (39 years exactly), while you only need 3 years to go from 1.4 to 1.5 So, if it was an addition, there would not be such differences. (An improvement by 0.1 would take the same amount of years, no matter what are the starting conditions)
It is only one example of these situations, as a general rule, the worse the conditions are, the harder it is to improve the conditions. (That does make sense of course) Thanks for the notice about the impossibility to get lower than 0.0, it means you could have improved your planet Oleg, with a lot of patience. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|