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  #1  
Old September 17th, 2003, 08:34 PM
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Alneyan Alneyan is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Here is the answer JLS gave according to GLV in an e-mail concerning this topic: (The quote is issued from the thread: Deadly Conditions)

Quote:
In the attachments from his email dated Last Friday 9/12/2003. 4.03 events BETA file the planet condition events are now only two and that is at se4 default -5 low with a +10 good event in high

3.02 was -5 -10 and +10.

I guess JLS knew about this condition already. In his note he says –10 event may be to tough and that +10 event to PC will often bring the planet up to optimal.
And indeed, it was quite a problem as -20 means Deadly condition for all planets, while you have a chance to remain at Harsh level when you are suffering from the same event but with a value of -10.
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Old September 17th, 2003, 10:49 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

I.F. Are you really sure it is always addition ?
The tests posted here point to multiplication. And very strongly.
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Old September 17th, 2003, 11:54 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Running a test... after 2 cycles, a 1.40 planet is still good. If it multiplied, after one cycle you'd get:

1.40 * 1.03 = 1.442
1.442 * 1.03 = 1.48526
1.48526 * 1.03 = 1.5298...

So... it should get to Optimal in 3 cycles if it multiplies, or 4 cycles if it adds.

ROFLMAO! Turn 2404.6: Plasma instability detected in Ahnalt star! Admittedly, there are only 2 systems, one for my planets and the other for neutrals. But, this at least proves that star destroying events don't absolutely favor non-human systems.

Here is my result file:
Conditions Test.txt

It took only 3 cycles for planet 1.40 to hit Optimal, suggesting that it multiplies. Lets look at planet 1.20. It starts at Mild, and needs to hit 1.30 to be Good.

If we assume it adds, you have:
2401.1: 1.20 Mild
2402.1: 1.23 Mild
2403.1: 1.26 Mild
2404.1: 1.29 Mild
2405.1: 1.32 Good

40 turns to get Good.

If we assume it multiplies, you have:
2401.1: 1.20 Mild
2402.1: 1.236 Mild
2403.1: 1.27308 Mild
2404.1: 1.3112724 Good
2405.1: 1.33506105722 Good

30 turns to get Good.

From my results, we have planet 1.20 becoming Good on turn 2404.1. This, combined with planet 1.40, strongly suggest that Conditions modifying facility abilities do indeed multiply instead of add.

[ September 17, 2003, 22:56: Message edited by: Imperator Fyron ]
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  #4  
Old September 18th, 2003, 03:35 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by oleg:
quote:
Originally posted by Grand Lord Vito:
Oleg, I will email you the Events beta 4.03 file if you want.

Or just use v3.02
Thanks, I would like to try 4.03 !
Oleg, I am at 4.05 now >since with 4.04 beta events A plasma instability has been detected within the star [ my Home System ]. Our scientists predict it will destroy itself in approximately 3 years

Once was one to many for that, so I went again back to the drawing board and reconfigured for another go at the Event Occurrence Percentage tests.
Initially I test play at 50% chance settings
AI Players main CC is at -50 CBEC or more if you wish. Please see Reference.
I will play out and log at least 250 turns.
It looks like; when playing with No warp will give less (big) events early then a standard game.
Quote:
Even though there is no explicit flag for bad/good events, SE has a rudimentary check whether event is good or bad.
I based it on this observation: Human HomeWorld can be affected by positive events but not negative.
As playing thru as the Primary (human player) >I do concur fully with this observation

Look for Events 4.05 file in your Email tomorrow
Thanks, I do need the help

========
Reference
se4 Abilities/Action (CBEC)
Change Bad Event Chance - System
Value1 = Percentage change in chance for bad event for entire system (+/- percentage).
Value2 =

[ September 18, 2003, 04:23: Message edited by: JLS ]
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Old September 18th, 2003, 04:15 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by PsychoTechFreak:
I have found the medium event of the first run:

2417.7 Heavy pollution and poor waste management have causes conditions on Arianna I (homeplanet of Eee) to deteriorate.

It has changed the conditions from mild to deadly in one turn.

EDIT:

Type := Planet - Conditions Change
Severity := Medium
Effect Amount := -20
That Event was a bust
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  #6  
Old September 18th, 2003, 07:04 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
As playing thru as the Primary (human player) >I do concur fully with this observation
Even though it is wrong? In my Conditions test, my home star went nova, even though there was a different star that it could have hit. There was no favoring of non-human homeworlds at all going on there.
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  #7  
Old September 18th, 2003, 07:27 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

With respect to Star Destroyed or System Event, we seem to be in agreements there is little protection from this; with default files.

I still am of the firm believe and this may become controversial. That as actually Playing as the Human Player (not relegating this responsibility over to the se4 AI protocol engine in a test or other approach) that a Human Players; rarely if ever will see an Event (to include somewhat low and med) hit his Home World Planet with the default Events files intact.


[ September 18, 2003, 06:32: Message edited by: JLS ]
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