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September 22nd, 2003, 07:28 AM
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Corporal
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Re: Are homeplanets affected by high/catastrophic events?
I was playing a silly and pointless game for no reason alittle earlier and I was reminded of this discussion.
I was bored and made a map with one system, a bunch of huge planets, a couple of sphere worlds and several ring worls, with one star. Started with 5 AI empires. After there where only 2 of them left(both at peace with my empire) I got the all mighty Plasma instability detected message And decided to got to war with the Last 2 remaining AIs(I actually got it multiple times after this one, since I only had one star and one system). I decided to take some screen captures just for the heck of it, but I can't upload them to my friend's server right now for some reason.
[ September 22, 2003, 06:34: Message edited by: Jake Monroe ]
__________________
Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
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September 22nd, 2003, 12:23 PM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
I may be misunderstanding you.
Are you saying, for example: If you have 55 Total Events or just 4 or even one in the Event file this has 0 difference?
Does actual hard code applications; also apply to any individual event demand, after that event is randomly chosen from the event file?
When an event is actually demanded (as per chance settings):
With above numbers; and with only one Star Distroyed event in that file. This may be (1 out of 55) or (One out of 4) or possibly (100%) with one event.
It appears, depending on the file of events count, it does affect overall randomness, what would you say?
[ September 22, 2003, 12:27: Message edited by: JLS ]
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September 22nd, 2003, 12:33 PM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by Jake Monroe:
I was playing a silly and pointless game for no reason alittle earlier and I was reminded of this discussion.
I was bored and made a map with one system, a bunch of huge planets, a couple of sphere worlds and several ring worls, with one star. Started with 5 AI empires. After there where only 2 of them left(both at peace with my empire) I got the all mighty Plasma instability detected message And decided to got to war with the Last 2 remaining AIs(I actually got it multiple times after this one, since I only had one star and one system). I decided to take some screen captures just for the heck of it, but I can't upload them to my friend's server right now for some reason.
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Agreed, many of us have lost our Home Systems to the se4 Star Destroyed Event, myself included.
There seems to be no Home System intrinsic se4 protection from this event. However, some have suggested there may be partial intrinsic se4 protection as it relates with Planet high/cat events affecting a Players Home Worlds.
However, that was the first for me in very many of games starts and in that game I was playing at a increased modded 50% chance with only 4 players. When compared to se4 default of Event Percent Chance High of only := 25, I really do expect extream results.
Jack, you found the Star Destroyed with se4 default settings, where you playing at normal Chance pre-game settings of low?
[ September 22, 2003, 12:24: Message edited by: JLS ]
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September 23rd, 2003, 12:26 AM
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Shrapnel Fanatic
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Re: Are homeplanets affected by high/catastrophic events?
I was not talking about chances, but about the effects of the events themselves. A star destroying event functions identically in any mod... (as in, it destroys whatever star the game code decides to destroy  )
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September 28th, 2003, 07:05 PM
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First Lieutenant
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Re: Are homeplanets affected by high/catastrophic events?
Another small simulation in a small universe, 40% EPC:
AIC ~ 4.beta 1 events.txt, modified (rebellion events removed)
4 Systems, 2 of them nebulaes, Eee and Fazrah. Due to warp closure event both empires develop without contact.
2611.6 (2116 turns) Both homeplanets and systems still alive, Eee have seen 73 low events, 2 medium events, no high but one early catastrophic event (not at homeplanet) :
Quote:
2402.1 Planet Destroyed Planetary Minister: Planet Kumanon VIII which resided in the Kumanon system has been utterly destroyed, sire. We had a colony of 6M on the planet.
2402.1 Catastrophic Event An experiment gets out of control on , ripping the planet apart.
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Immediately after the batch sim, I started a one player game with the same event setup, 2 systems. The homesystem has been destroyed within the first 10 years (star destroyed).
The obvious differences (to me, maybe there are more) : Turn based movement. I have not yet seen a high/cat event at homeplanets in the longterm batch sims (simultaneous movement). It does not mean, the events are excluded in simoultaneous, but I tend to think, there is something that makes these events happen extremely infrequent in simultaneous games.
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October 3rd, 2003, 06:14 PM
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Lieutenant Colonel
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by JLS:
quote: Originally posted by Imperator Fyron:
One test game is certainly not conclusive, as their is a lot of quirky randomness in the SE4 event generation. Ask PTF.
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Agreed
In addition, is some of this quirky behavior from the new wave of Event files themselves?
With some of the redundennt no matter how modified that event is, we are working into our mods. In essence, even though we may change the effect and or Severity etc this does not change the fact that it is a duplicate and may yield some interesting but extraordinary results.
I found in the early tests of the new and improved reorganized event file the infamous 4.01 beta that some events would expel back to back. And when I started reducing some duplicate events (FOR EXAMPLE –5 PC –10 PC and the dreaded –20 PC to just one -5 PC that this every now and then back to back hit was no longer.
This is fine for a good event like +PC or +PV or even +POP but not good for a duplicate of for example Planet Destroyed or even Close Warp.
I also am going back to basics with se4 event files for a few long and drawn out games, as a refresher on the events also to see, since the se4 Defaut lacks duplicates is there any definable routines.
Then to get back to finishing the current AIC Event file that is not even close to resemble the 4.01beta, to insure that if there is any definable routines; that with in reason this be exclusively for good Events PTF, excerpt from the AIC thread.
And to remind all; that the 4.01 beta is way obsolete almost for more then a month now. The current AIC Event file that is not even close to resemble the 4.01beta, to insure that if there is any definable routines; that with in reason this be exclusively for good Events 
[ October 03, 2003, 17:46: Message edited by: JLS ]
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October 3rd, 2003, 06:30 PM
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First Lieutenant
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Re: Are homeplanets affected by high/catastrophic events?
I just have taken this event file because it was modified already with remarks: Low Event, Medium Event etc.
And I am eagerly waiting for your 4.x Version to start my next solo game !
Just kidding, take your time to release a well-done Version.
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