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  #1  
Old October 26th, 2003, 09:43 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

I have inserted the original mail into my Last post, just in case of my language ability could have failed on this important issue.
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Old October 27th, 2003, 07:05 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

I assume that captured 1st HWs would be not protected by this rule, because they are nobodies 1st HW any more. So, if you see a HW exploding, next question would be if it has been a captured one.
What happens if a captured HW would be taken back by the origin race? I don't think so.
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Old October 27th, 2003, 07:10 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Once the HW changes control (either to another race or being glassed, under no control), it loses HW status. It can still have the "homeworld" colony type, but that is meaningless.
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Old October 28th, 2003, 02:50 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

That is a good question.

If one was to capture another Races Home World and then wanted to [set colony type] to a Mining Colony from Home World thru [f5 Colonies menu], would se4 allow this?
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Old October 27th, 2003, 11:32 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by JLS:
That is a good question.

If one was to capture another Races Home World and then wanted to [set colony type] to a Mining Colony from Home World thru [f5 Colonies menu], would se4 allow this?
Nope, tested this recently: Message came up "you cannot change the type of your homeworld" or similar.

And some bad news for the AI , the HW saver seems to be ONLY for the human player. I tested some more 2 system NoAI simultaneous games with high event frequency where the star destroying event usually appears within the first 5-8 years. I am always alone after about 5-8 years, send a scout to the other system and it is destroyed. Once I have captured the AIs Homeworld at 2404.1 (tested with F5 if I can change the type, was not possible), and the system star exploded in 2405.0, that means, the AI scientists predicted the event at 2402.0 (the earliest possible event).
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Old October 28th, 2003, 09:20 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

I also have seen a Human Players Home System blow up from a Star Destroyed but that was Standard movement not Simultaneous

PTF I think there is a lot of testimonial on this thread that Players have seen the STAR DESTROYED Event effect both Human Players and the AI Home System. Some of the players where SJ, Fyron, JLS, Jake Monroe and me.

Isnt there a scenario that the Human Players Home System does blow up by a Star Destroyed?

I also concur with you and JLS tests that Home Worlds only are NOT effected by High and Cat events.

[ October 28, 2003, 16:14: Message edited by: Grand Lord Vito ]
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Old October 28th, 2003, 10:16 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Grand Lord Vito:
I also have seen a Human Players Home System blow up from a Star Destroyed but that was Standard movement not Simultaneous
It's exactly what I have mentioned a few Posts before, the human player 1st homeworld is excluded from high/cat events ONLY in simultaneous. With standard movement I see the star destroying events in the players HW system within the first 8 years in a 2 system, high event freq. setup.

This is what longterm simulations have shown for high/cat events:

Simultaneous movement:
Human Players 1st HW = NEVER
AI's races HW = YES


Turn based movement:
Human Players 1st HW = YES
AI's races HW = YES

This is status of the current Version, keep in mind Aaron said the players' HW has not been save in the early Versions. OTOH, he also mentioned it would be the same for turn based and simultaneous, which can not be affirmed for turn based, so I would say it is not intended (bug).

[ October 28, 2003, 20:17: Message edited by: PsychoTechFreak ]
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