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  #1  
Old October 28th, 2003, 10:16 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Grand Lord Vito:
I also have seen a Human Players Home System blow up from a Star Destroyed but that was Standard movement not Simultaneous
It's exactly what I have mentioned a few Posts before, the human player 1st homeworld is excluded from high/cat events ONLY in simultaneous. With standard movement I see the star destroying events in the players HW system within the first 8 years in a 2 system, high event freq. setup.

This is what longterm simulations have shown for high/cat events:

Simultaneous movement:
Human Players 1st HW = NEVER
AI's races HW = YES


Turn based movement:
Human Players 1st HW = YES
AI's races HW = YES

This is status of the current Version, keep in mind Aaron said the players' HW has not been save in the early Versions. OTOH, he also mentioned it would be the same for turn based and simultaneous, which can not be affirmed for turn based, so I would say it is not intended (bug).

[ October 28, 2003, 20:17: Message edited by: PsychoTechFreak ]
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Old January 13th, 2005, 11:01 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Just to destroy any conlusions you guys have made about this, in our current PBW Game "Shalex" I am playing the Earth Alliance and I have received the "Star Destroyed" event for my Home System. I have an absolutely appauling start position on the map, being cornered and having empty systems next to my home system so I actually only have 2 Systems in total currently. (ouch!)
This is obviously a simultaneous movement game, I am a human player and the event occured in my Homeworld/starting system. I am currently desperately creating 3 fleets to ensure the survival of my race, I am heading to the systems of my allies (far away, so using long range ships with solar collectors)
I was blessed with a Colony research so have the option to colonise the planets that my Ally can't :< A long shot but I hope my empire survives, I am leading majorly in tech's so falling back a few turns with that isn't a big deal. Just need to make replacement mining/refining colonies to support my prometheus light cruisers.

Anyways point being, Human Player homeworlds have NO protection.
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Old January 13th, 2005, 11:02 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

I guess I should mention that this was SEIV Gold 1.91, no mods other then purely graphical ones.
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Old January 13th, 2005, 12:04 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Has anyone seen a catastrophic event actually hit a homeworld specifically? This is a long thread and I haven't read it all, so maybe it's been posted. I'm not talking about the star beign destroyed, but the planet itself. Has anyone had a homeworld have it's core go unstable and blow up?

See I suspect that there is some protection coded in to protect the master home world from catastrophic events. This would explain why it seems to be impossible to take one using PPP. Intel and random events are related, probably use some of the same code.

But probably the game just isn't smart enough to realize that by blowing up the star in your home system it's also blowing up your home world. That's just another object in the system with the star at that point. Ownership of planets in the system doesn't transfer to the star in that system as far as the game is concerned.
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Old January 13th, 2005, 02:45 PM
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Default Re: Are homeplanets affected by high/catastrophic

It is easy to see. Set event chance to 100, start a game with just you and 10 planets, wait 21 turns. You can even remove all of the non-catastrophic events.
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Old January 14th, 2005, 01:48 AM
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Default Re: Are homeplanets affected by high/catastrophic

Huh. Some of the text here shows up larger than normal. Refresh didn't fix it.
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Old January 14th, 2005, 04:34 AM
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Default Re: Are homeplanets affected by high/catastrophic

Well, I have never had my homeworld destroyed, nor have the sun in my home system blow up. Actually, I've never had a star of any of my colonies ever blow up in all the games I've played. I usually set the events to catastrophic, low frequency. The worst thing that's happened is have some of my non-homeworld planets blow up.
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