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Old September 12th, 2003, 08:38 PM
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Default Re: OT: would anyone happen to know how to calculate bouncing a ball off an angled box?

ok, right now what i've got is a 3d setup, but i'm only using the x and z planes. i generate a ball at the bottom-left corner of the screen and send it at an angle from 0-90 into a bunch of boxes. the boxes are currenty square and not angled, but what i want is to randomly shoot in balls from all sides of the screen and have them bounce off rectangular boxes.
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