Re: deadly conditions.
Conditions are stored as a variable ranging from 0.00 to 1.50. Conditions improving facilities improve by .01-.03. So, after 200 turns, it should have improved by .60. IIRC, the lowest threshhold for Unpleasant is .70, so dropping by 20 should have made it .50, and 200 turns should have brought it to 1.10, which is Mild IIRC.
Are you certain there is no other event with the same label and such that could have dropped it by more than 20 (.20)? If the conditions dropped to 0, they would have to be raised by around 70 to hit unpleasant again (I think that is the lowest for unpleasant, though I am not certain).
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