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September 16th, 2003, 02:06 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Energy vs Ballistic weapons...
Quote:
Originally posted by Cyrien:
Ahh... but the key here is that only very rarely are all things equal.
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Yes, and? I have never once lost to anyone using non-mainstream weapons.
Equal combat bonuses on each side occur very frequently, esp. mid to late game. Combat bonuses and damage/kT/ROF ratio are the two most important factors in combat. When combat bonuses are equal on both sides, they no longer matter. All that is left is the damage ratio. Sure, things like range and speed cane make a difference, but it is nothing compared to the first 2 items.
[ September 16, 2003, 01:09: Message edited by: Imperator Fyron ]
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September 16th, 2003, 03:25 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Energy vs Ballistic weapons...
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Cyrien:
Ahh... but the key here is that only very rarely are all things equal.
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Yes, and? I have never once lost to anyone using non-mainstream weapons.
Equal combat bonuses on each side occur very frequently, esp. mid to late game. Combat bonuses and damage/kT/ROF ratio are the two most important factors in combat. When combat bonuses are equal on both sides, they no longer matter. All that is left is the damage ratio. Sure, things like range and speed cane make a difference, but it is nothing compared to the first 2 items. But some racial weapons - Temporal Cannon and High Energy Magnifier - have to-hit bonuses !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 16th, 2003, 03:42 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Energy vs Ballistic weapons...
Quote:
Originally posted by Ed Kolis:
anyone who doesn't research projectile weapons is probably that much ahead of you toward the other ones!
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Corollary: anyone who doesn't research projectile weapons should be dead (by projectily weapons) before he can utilize his advantage.

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September 16th, 2003, 07:51 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Energy vs Ballistic weapons...
Quote:
Originally posted by Roanon:
quote: Originally posted by Ed Kolis:
anyone who doesn't research projectile weapons is probably that much ahead of you toward the other ones!
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Corollary: anyone who doesn't research projectile weapons should be dead (by projectily weapons) before he can utilize his advantage.
Mmm but that corollary is only true if they get into a very early war, in which case it only takes a few turns to research DUC.
PvK
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September 16th, 2003, 09:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Energy vs Ballistic weapons...
Quote:
Originally posted by oleg:
quote: Originally posted by Imperator Fyron:
quote: Originally posted by Cyrien:
Ahh... but the key here is that only very rarely are all things equal.
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Yes, and? I have never once lost to anyone using non-mainstream weapons.
Equal combat bonuses on each side occur very frequently, esp. mid to late game. Combat bonuses and damage/kT/ROF ratio are the two most important factors in combat. When combat bonuses are equal on both sides, they no longer matter. All that is left is the damage ratio. Sure, things like range and speed cane make a difference, but it is nothing compared to the first 2 items. But some racial weapons - Temporal Cannon and High Energy Magnifier - have to-hit bonuses ! Yes, but they are too small to make up for their extremely low damage... only useful in situations were you are behind your enemy in to hit bonus tech.
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September 16th, 2003, 09:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Energy vs Ballistic weapons...
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