.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old September 18th, 2003, 07:27 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: What If?

Quote:
Not really. It depends on the design. The problem here is a client that actually executes most of the commands and sends the RESULTS to the host. 100% unbreakable is a design that only sends the commands to the host and does NO final data changes on client side.
And this is what SE4 does. The plr file contains ONLY orders issued, nothing else. All data files are read from the host's set when processing the turns. All game code is read from the host when processing. The player can only issue orders, not do any processing of anything. Unless he gets ahold of the game master password, in which case he can process turns on his own and see what will happen down the line, but the can not make changes to the "real" game the host sends out. The game detects even changes to descriptions of componetns and such and declares the data files invalid.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.