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  #1  
Old February 28th, 2001, 08:22 PM

rdouglass rdouglass is offline
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Default Re: Ringworld/Sphere World

quote:
Originally posted by Drake:
Better yet, build a plating component two turns early and retrofit-upgrade to the core while the rest of it is being built so that you finish with a repaired core component at the same time all the other pieces are done.


Can you do that now? I thought the 50% upgrade thing prevented you from doing that...

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  #2  
Old February 28th, 2001, 08:51 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Ringworld/Sphere World

If you really want to get cheap/cheat.

Just build 21 empty base hulls, and design a series of bases, 40% more expensive than the previous, and retrofit all your bases until you work your way up to the core component, plating & cables.

You then pay lots for retrofitting repeatedly, but finish your sphereworld in two turns.
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  #3  
Old February 28th, 2001, 10:04 PM

alasyr alasyr is offline
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Default Re: Ringworld/Sphere World

My vote goes for building the first starting design and retrofiting up to final starbases.With balanced design (equal use of all resources) first design can be build in 1-3 turns (3 turns with SYI).Only the Last retrofit costs more than normaly building (of course it is the biggest step,2 times more, other retrofit are 20% cheaper) but 10-12 turns for building a RW kind a makes up for it.I've posted a spreadsheet that can help in planning base designs for retrofit.
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  #4  
Old February 28th, 2001, 11:37 PM
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Default Re: Ringworld/Sphere World

Hrm. It makes one wonder whether each ship/base should have a pointer to its original design, or at least its initial costs, and use *that* as a basis for refitting eligibility. That would end the stranger refit chains. Alternately, slow it down by stipulating that components (better, whole ships) must be repaired before being refitted...

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Old February 28th, 2001, 11:49 PM

Drake Drake is offline
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Default Re: Ringworld/Sphere World

quote:
Originally posted by rdouglass:
Can you do that now? I thought the 50% upgrade thing prevented you from doing that...




you have to create an intermediate starbase for the first retrofit.
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  #6  
Old March 1st, 2001, 12:17 AM

Claymore Claymore is offline
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Default Re: Ringworld/Sphere World

OK....so why build a ring world ? what is so special that it would motivate you to build one ?
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  #7  
Old March 1st, 2001, 12:37 AM

Sinapus Sinapus is offline
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Default Re: Ringworld/Sphere World

Why build a ringworld?

Um... because you can?
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