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Old September 28th, 2003, 09:00 PM
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Default Re: Space Above and Beyond Mod (a.k.a Space 2063)

QR, you must have encountered a fluke, as dozens of people have noticed the bug, AND MM has acknowledged the existence of the bug... the Star Trek Mod for one had to be changed to include more races because of the bug.

Quote:
Originally posted by E3:
Do we still need 20 race folders?
Or since the game can only use 3 maximum, wont 3 do?
No, 3 will not do at all. You must have 20 to avoid the bug.

[ September 28, 2003, 20:01: Message edited by: Imperator Fyron ]
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Old September 29th, 2003, 05:14 AM
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Default Re: Space Above and Beyond Mod (a.k.a Space 2063)

How could he encounter a fluke on multiple games?

And I just ran a similar test, and got the same results that he did. I set it to 2 races, and changed the settings.txt to make the computer players only be 1 for each setting(low med high) and both races always got their shipset, on multiple tries.

[ September 29, 2003, 05:07: Message edited by: Jake Monroe ]
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Old September 29th, 2003, 11:45 PM
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Default Re: Space Above and Beyond Mod (a.k.a Space 2063)

It must be an odd bug then...
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