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September 28th, 2003, 07:02 AM
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Corporal
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Join Date: Sep 2003
Location: Tennessee
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Re: New Weapons Ideas
Holy.... How the heck did this happen?
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Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
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September 28th, 2003, 03:47 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: New Weapons Ideas
Quote:
Originally posted by Jake Monroe:
Holy.... How the heck did this happen?
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Ask moderartors to delete redundant Posts.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 28th, 2003, 09:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New Weapons Ideas
Quote:
Originally posted by Jake Monroe:
quote: Originally posted by Puke:
planet cloaks work. either as a component or as a facility. it uses the sector site obscuration ability, and has the side effect of cloaking all ships and bases in the sector.
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I tried doing that, but when I took controll of a race without any sensor tech, I could still see everything in the sector of the planet with the facility. Go get Devnull Mod and check out how the Monsters cloak their HW. Keep in mind that all ships have a built-in level 1 passive (or is it active?) EM scanner, so if you tried level 1 cloaking, it would not work well. 
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September 30th, 2003, 12:35 AM
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Shrapnel Fanatic
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Re: New Weapons Ideas
Quote:
Originally posted by Renegade:
2. More sorting options for Planets. Add the sorting option to sort by atmosphere type. Example would be only show Oxygen worlds - uncolonized, colonized, etc.
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This is a good idea. Also add this sorting to the Colonization window. This way you can sort what colonies you want to send ships to. IE you have captured a Hydrogen planet filled with hydrogen breathers and all you want to do now is send out ships from this planet to colonize ONLY hydrogen planets. By being able to sort by atmosphere type and one could better deploy his colony ships. This would become a VERY useful feature IMHO. I wish we had it now.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 30th, 2003, 03:39 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: New Weapons Ideas
I believe you can sort by atmosphere in the Planet Window... or did I miss something?
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September 30th, 2003, 05:30 AM
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Captain
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Join Date: Oct 2001
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Re: New Weapons Ideas
Some good suggestions, but I have got to disagree with this one.
--- Population Converter. A weapon that changes the population of a planet into your population. (It converts them by using a biological mutation virus.) ---
I know we are talking about pretty advanced civilations, but I just can't see how any technology could turn any race into another. How could any virus turn the EEE into the Cryslonite or Terrans, etc?
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September 30th, 2003, 06:07 AM
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Private
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Join Date: Sep 2003
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Re: New Weapons Ideas
Quote:
Originally posted by Loser:
I believe you can sort by atmosphere in the Planet Window... or did I miss something?
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Yes you can, but it also lists all of the other planets as well. I like the idea Atrocities said about sorting the atmosphere types in the Colony window. That is a great idea.
Quote:
Origninally posted by Baron Grazic:
Some good suggestions, but I have got to disagree with this one.
--- Population Converter. A weapon that changes the population of a planet into your population. (It converts them by using a biological mutation virus.) ---
I know we are talking about pretty advanced civilations, but I just can't see how any technology could turn any race into another. How could any virus turn the EEE into the Cryslonite or Terrans, etc?
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I know what you mean, but we have seen this demonstrated on many Sci-Fi shows, most noteably Star Trek Next Generation and most recently on Star Trek Enterprise. I thought it would be a great weapon, a morphing weapon, that works over time. A medical facility or component would work to reverse or prevent such weapons.
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