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September 30th, 2003, 05:08 PM
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National Security Advisor
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Re: How Do You Defend Against
Quote:
Originally posted by DavidG:
quote: Originally posted by Arkcon:
Hmmm...lots happening here. Regarding planet capture, basically, I've seen a small transport, fully loaded, conquer any medium non-breathable with a couple of weapon platforms. Even the AI can do this, so that proves how easy it is.
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Are you talking about colonized worlds? I never quite found the troops needed to conquire a homeworld or breathable that is full to the brim with population. I am pretty sure he is talking about colonies as he mentioned "non-breathable".
As far as capturing a full homeworld, a medium transport should do it. 200-300 small troops with level three weapons ought to be able to take care of the militia on a medium sized homeworld. The large ones might take 400, which I think will still fit in one medium transport. Unless the enemy has taken the time to build a lot of troops of his own. That can make it much more difficult.
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September 30th, 2003, 07:50 PM
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Re: How Do You Defend Against
Geo's right. With max population, a medium world will probably be taken by a medium transport full. And a large one will take a homeworld, esp from an AI, minimal support will be needed to take out the tons of CSM I platforms.
Really, the best defence against a troop invasion is to hit the fleet in space with anything.
I am totally being raped in a current PBW game. My enemy took high aggressive and defensive. I truly, never hit his ships, and he never misses mine. If I could save the combat summary I would love to show you the carnage.
Anyhow, after losing half a dozen battleships, repeatedly, to the same fleet, I had some old obsolete LC's and I gave them the targeting weakest, no weapons, farthest.
This suicide squadren ignored the warships, which had to wheel around in formation to destroy them.
Before his attack ships could reach me, my obsolete ships destroyed his repair ships, troop transports, mine sweepers, and sensor ship. That truly made a hopeless game a lot of fun.
If that fleet made it to a planet of mine, well, they'd all be speaking whatever language his race uses now.
Always remember that any planet located one month's travel away from a warp point is a sitting duck. Don't put anything there you wouldn't want to lose -- space port, resupply depot, racial facility.
[ September 30, 2003, 19:14: Message edited by: Arkcon ]
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September 30th, 2003, 10:03 PM
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Corporal
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Re: How Do You Defend Against
Quote:
Originally posted by Arkcon:
Anyhow, after losing half a dozen battleships, repeatedly, to the same fleet, I had some old obsolete LC's and I gave them the targeting weakest, no weapons, farthest.
This suicide squadren ignored the warships, which had to wheel around in formation to destroy them.
Before his attack ships could reach me, my obsolete ships destroyed his repair ships, troop transports, mine sweepers, and sensor ship. That truly made a hopeless game a lot of fun.
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Heh heh. Beautiful!
Quote:
Originally posted by Arkcon:
Always remember that any planet located one month's travel away from a warp point is a sitting duck. Don't put anything there you wouldn't want to lose -- space port, resupply depot, racial facility.
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Or defend it heavily, and make sure you have some recon on the other side of that warp point to give you a hint if something is on its way to pay a visit.
SpaceBadger
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September 30th, 2003, 11:40 PM
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Re: How Do You Defend Against
Quote:
Originally posted by SpaceBadger:
quote: Originally posted by Arkcon:
Before his attack ships could reach me, my obsolete ships destroyed his repair ships, troop transports, mine sweepers, and sensor ship. That truly made a hopeless game a lot of fun.
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Heh heh. Beautiful!
Yes, it was satisfying. And somewhat practical. He stalled there to regroup, and I got to show some other players I could at least hold my own.
Quote:
Originally posted by SpaceBadger:
quote: Originally posted by Arkcon:
Always remember that any planet located one month's travel away from a warp point is a sitting duck. Don't put anything there you wouldn't want to lose -- space port, resupply depot, racial facility.
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Or defend it heavily, and make sure you have some recon on the other side of that warp point to give you a hint if something is on its way to pay a visit.
SpaceBadger Point was, you can't really defend each planet against all threats. And warp point combat is tricky sometimes. But combat in deep space is a more even playing field.
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September 30th, 2003, 11:45 PM
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National Security Advisor
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Re: How Do You Defend Against
With troops, keep in mind that bombardment order has changed. They're now the -Last- cargo to go, so Troop on troop combat will be much more common.
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September 30th, 2003, 11:54 PM
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Shrapnel Fanatic
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Re: How Do You Defend Against
Actually, wasn't the change just that WPs get destroyed first always, and all other cargo gets destroyed in the old method? Still has the same effect though, as ships stop shooting at the planet when WPs are gone (assuming troops are available  ).
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October 1st, 2003, 01:28 AM
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Re: How Do You Defend Against
In fact they will stop shooting at the planet as soon as all armed WPs are destroyed. I've captured many planets with intact weapon platform but with no weapons at all or just PDC. In addition, I've captured planets with sats and mines still in cargo.
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