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Old October 7th, 2003, 04:07 PM
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DavidG DavidG is offline
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Default Re: Question re AI Modding

Quote:
Originally posted by QBrigid:
quote:
Originally posted by JLS:
[QB] Agreed, with Units at the lead of both the Vehicle and the Unit file the Home World will receive some early protection on the opening few turns of the game.

I also agree that Colonies do not get rush units at defalt files, se4 v1.84 usually directs the Colonies to build a Facility first, then at some point it gets around to building units.

However, if we manipulate that AI's Facility file to exclude Facilities to be built in AI STATE Defend (Short Term); this may prioritize the Unit File for that AI when he is in that state to RUSH build Units for a Colonies Protection, however this may set the AI back if he requires Resources and is for ever reverting back to that excluded state.
Also to consider at the current default and with a slower unit production; domed Colonies may be insured quality unit later in the game. Just some fuel for thought

= = = = = =

Reference

How will deleteing AI STATE Defend (Short Term) from the facility files colony types help the AI build more units, is more to this and can you expand on your theory.
I think what he meant was to delete the Facilities listed under the AI state Defend (Short Term). Then the AI finding no facilities to build will go the the Vehcile const file
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