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October 1st, 2003, 10:31 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Mines & Treaties
Quote:
Originally posted by Parasite:
[QB]I assume I get NEW research, but at my level and his production, I doubt he will make something I don't have already (No tech trading allowed)[QB]
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This function was removed in a very early patch of the game. You won't get research results automatically.
Combat won't result if you occupy the same sector, but I've noticed ships taking a path around. This must be a side effect, it's a yellow treaty, so the AI assumes combat will result.
These treatys are definitely wierd.
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October 1st, 2003, 10:35 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Mines & Treaties
Even if the automatic techology trading worked, it wouldn't be that useful in such a circumstance. Do you expect an Empire whose score is eight time lower than yours (and which gives away almost half his research points) to be really productive as far as research is concerned?
And sure, these treaties can be rather weird. You are not in war, you are not "without" treaty (Unknown status), but you are not allies either. So I wouldn't be surprised if there were an oddity here and there.
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October 2nd, 2003, 12:42 AM
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Private
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Join Date: Jul 2003
Location: N San Juan, CA
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Re: Mines & Treaties
Quote:
Originally posted by Imperator Fyron:
Non-Intercourse is the only treaty that does not protect you (and the other empire) from minefields. It means nothing, as ships still engage in combat. All it is for is for RP purposes with other humans, as it has no in-game effects (except some on happiness, same as with all treaties signed). Non-Aggression is the lowest treaty that actually means anything, and it means your empires will not engage in combat, period. It applies to minefields as well. You can not hit mines owned by an empire that you have a NA treaty with.
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Thanks. That clears up the initial question. I still wonder why he impaled himself on my minefields at all on the way out. Did he break the treaty on his own and then retreat??? That seems like a very large blunder. (AI opponent Version 1.6 Gold).
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October 2nd, 2003, 12:47 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Mines & Treaties
AIs make lots of blunders.  Humans make for much more challenging opponents. Also, make sure to upgrade to the latest patch (1.84). There have been some improvements to the AI. 
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October 2nd, 2003, 12:51 AM
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Private
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Join Date: Jul 2003
Location: N San Juan, CA
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Re: Mines & Treaties
Quote:
Originally posted by Roanon:
Larger warheads give more explosive power to a minefield, but from a certain stage onwards no big fleet will travel without mine sweeper support, and they sweep the same number of units regardless of warhead size. So, basically, i consider large warheads as a waste of money.
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Larger warheads certainly seem a waste, as they give no added benefit. Larger mines (200 or 300 kt)however, can double or triple the number of small warheads per sector. I think you are saying larger mines are also a waste, once sweeping is developed.
Thanks for your response
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October 2nd, 2003, 12:54 AM
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Private
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Join Date: Jul 2003
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Re: Mines & Treaties
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October 2nd, 2003, 03:29 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Mines & Treaties
Quote:
Originally posted by Vermithrax:
Larger warheads certainly seem a waste, as they give no added benefit. Larger mines (200 or 300 kt)however, can double or triple the number of small warheads per sector. I think you are saying larger mines are also a waste, once sweeping is developed.
Thanks for your response
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Larger warheads do not cost more, just the (little) research to get the tech. Always use larger warheads if available. Larger mines cost more, so are not effective because of sweepers as below. IMO Small Mines/Large Warheads. As per the DSGuide, make cheap small mines with only one warhead to get more mines out.
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