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October 6th, 2003, 08:18 AM
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Corporal
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Join Date: May 2003
Location: France
Posts: 79
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Re: Happiness question
I am not 100% sure, but I think the population in teh cargio of the ship is unaffected by mood. They will get whatever mood on the planet they are drop to, and in case of new colony the value set in I think setting.txt file. (jubilant?).
In the contrary, colonize as much as possible 
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October 7th, 2003, 02:18 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Happiness question
No matter what your happiness is throughout the empire, any freshly created colony will start off happy. This is the default setting. If things are bad enough, the happiness can drop on the turn of creation and it will look like it started at another level. Conversely, it can spring to jubilant! 
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Those who can't, teach.
Those who can't teach, slag.
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October 7th, 2003, 07:49 AM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
Posts: 290
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Re: Happiness question
the situation is bad enough that whenever I colonize a planet it riots from the first turn so I think I'd better wait till the overall happiness of my population increases...
Edit: will loading of the entire population of a rioting planet to a transporter and dropping them back on the planet the next turn get my people to become happy?
[ October 07, 2003, 10:23: Message edited by: Pablo ]
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October 8th, 2003, 01:48 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Happiness question
No, happiness is tied to the planet, not the population. Everyone added to any planet will have the same happiness.
The solution to happiness problems is Troops and Urban Pacification Centers (or Fate Shrines, or Medical Facilities, or Temporal Vacation Service). That and "Stop losing so much!"
'The people' are merciless judges.
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October 7th, 2003, 02:47 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Happiness question
Just two ships over the planets will add 20 to make them happier every turn if you are a peaceful race. If you are playing Bloodthirsty then you will have to have a lot of wars for them to be happy what is the other one xenophobic so if you have any treaties your people will be unhappy?
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October 7th, 2003, 04:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Happiness question
The cheapest method is probably to drop police troops on your rioting planets.
Take small, stripped-down troops, and load 100-200 on a transport.
Then if some planet is about to riot, send in the shock troops and lock 'em down. With that many troops, they'll be in an enforced state of jubilancy by the next turn.
Then you can pick 'em up and move on. I reccommend having 20 police troops per planet, just for that extra buffer against rioters.
It only takes a turn or two to build them locally, and makes a great insurance policy. Even if things go really badly, and your planet doess riot, the troops will pull them back out on their own. No need to dispatch ships to all your rioting backwater colonies.
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October 7th, 2003, 05:28 PM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
Posts: 290
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Re: Happiness question
yep I'm bloodthirsty and had a few partnership etc treaties recently AND I do not have the troop tech researched  pretty tough situation. Do HWs also riot easy as all other planets or there is some sort of happines bonus to HWs?
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