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October 11th, 2003, 05:42 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: shipsets.
Yeah, ya stick the shapes together ike Legos, resize them if needed, add a texture, maybe lighting effects/transparency and voila a ship.
Render it and save as .bmp. Doga III render engine allows re-sizing too so you can make a shipset fairly easy.
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October 11th, 2003, 09:08 AM
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Private
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Join Date: Sep 2003
Location: Classified
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Re: shipsets.
The problem I see with DogA is that all of the ship sets look alike. I have yet to see a really diversified looking set. Granted there are quite a few great looking ship sets out made with DogA, but just as many, if not twice as many, out that look like crap.
Those who have mastered the program, and I really don't know who you are, should tell the rest of us how you do it, or did it. 
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Hail to the King baby.
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October 11th, 2003, 09:42 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: shipsets.
Quote:
Originally posted by Renegade:
The problem I see with DogA is that all of the ship sets look alike. I have yet to see a really diversified looking set. Granted there are quite a few great looking ship sets out made with DogA, but just as many, if not twice as many, out that look like crap.
Those who have mastered the program, and I really don't know who you are, should tell the rest of us how you do it, or did it.
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Atrocities makes VERY good shipsets, and he uses DoGA. Ask him for help.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 12th, 2003, 07:16 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: shipsets.
here is the massive, will use it as a dread.
not the greatest... but it should do.
I made it with magic, the modler which was built for starshatter, I think tesco posted about it (the game) a while ago...
magic is easy to use and pretty simple, it dosent have all those realy COOL fetures that you have to spend hours working out how to use that the more sifisticated ones have.
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October 13th, 2003, 01:54 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: shipsets.
I've used Bryce5 for space pirates and starship shipsets. I also used it for the "Csgith" race in Lord Kodos'mod.
You can have a look at them here : http://sotas.clan.st
and here :
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009390
I used Doga for the spacesharks (so it's possible to make different looking shipsets with Doga... but it takes time !). Bryce is much powerful than Doga (you can make boolean volumes, and then texture options are very powerful).
My first shipset, the pexlerr kingdom, was made with... a pencil, a scanner and Photoshop ! (it has been tedious as hell !!!)
Now I would like to learn to use povray ( for future SEV shipsets...).
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October 12th, 2003, 07:21 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: shipsets.
I use a industrial program (Solidworks). I use it A LOT in everyday life (don't worry only for my work). It's not that hard to learn, but a little bit harder to get your hands on. I tried a little bit with lightwave, but it's a very different program compared to SW.
I don't know if these pics are up to date, but hese a sample of what I've done with the program.
Ipsha Battleglobe
Sorry for giving only the url, I don't know how to show the pics right away.
Edit: Crap, the link is dead due to the recent server change... my apologies.
[ October 12, 2003, 18:22: Message edited by: Timstone ]
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Men may control the free world, but women control the boobs.
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October 13th, 2003, 06:45 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: shipsets.
Oooh! Very nice massive! The only thing I would suggest is a little more purpley.
^__^
If I get motivated enough I may even do a mini-mod type thing for the Zim/JTHM universe.
-Kodos who is currently trapped in the most dreaded Moose Room.
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