.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 11th, 2003, 05:42 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: shipsets.

Yeah, ya stick the shapes together ike Legos, resize them if needed, add a texture, maybe lighting effects/transparency and voila a ship.

Render it and save as .bmp. Doga III render engine allows re-sizing too so you can make a shipset fairly easy.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #2  
Old October 11th, 2003, 09:08 AM
Renegade's Avatar

Renegade Renegade is offline
Private
 
Join Date: Sep 2003
Location: Classified
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade is on a distinguished road
Default Re: shipsets.

The problem I see with DogA is that all of the ship sets look alike. I have yet to see a really diversified looking set. Granted there are quite a few great looking ship sets out made with DogA, but just as many, if not twice as many, out that look like crap.

Those who have mastered the program, and I really don't know who you are, should tell the rest of us how you do it, or did it.
__________________
Hail to the King baby.
Reply With Quote
  #3  
Old October 11th, 2003, 09:42 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: shipsets.

Quote:
Originally posted by Renegade:
The problem I see with DogA is that all of the ship sets look alike. I have yet to see a really diversified looking set. Granted there are quite a few great looking ship sets out made with DogA, but just as many, if not twice as many, out that look like crap.

Those who have mastered the program, and I really don't know who you are, should tell the rest of us how you do it, or did it.
Atrocities makes VERY good shipsets, and he uses DoGA. Ask him for help.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #4  
Old October 12th, 2003, 07:16 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: shipsets.

here is the massive, will use it as a dread.


not the greatest... but it should do.
I made it with magic, the modler which was built for starshatter, I think tesco posted about it (the game) a while ago...
magic is easy to use and pretty simple, it dosent have all those realy COOL fetures that you have to spend hours working out how to use that the more sifisticated ones have.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #5  
Old October 13th, 2003, 01:54 AM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: shipsets.

I've used Bryce5 for space pirates and starship shipsets. I also used it for the "Csgith" race in Lord Kodos'mod.

You can have a look at them here : http://sotas.clan.st

and here :
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009390

I used Doga for the spacesharks (so it's possible to make different looking shipsets with Doga... but it takes time !). Bryce is much powerful than Doga (you can make boolean volumes, and then texture options are very powerful).

My first shipset, the pexlerr kingdom, was made with... a pencil, a scanner and Photoshop ! (it has been tedious as hell !!!)

Now I would like to learn to use povray ( for future SEV shipsets...).
Reply With Quote
  #6  
Old October 12th, 2003, 07:21 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: shipsets.

I use a industrial program (Solidworks). I use it A LOT in everyday life (don't worry only for my work). It's not that hard to learn, but a little bit harder to get your hands on. I tried a little bit with lightwave, but it's a very different program compared to SW.

I don't know if these pics are up to date, but hese a sample of what I've done with the program.

Ipsha Battleglobe

Sorry for giving only the url, I don't know how to show the pics right away.

Edit: Crap, the link is dead due to the recent server change... my apologies.

[ October 12, 2003, 18:22: Message edited by: Timstone ]
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #7  
Old October 13th, 2003, 06:45 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: shipsets.

Oooh! Very nice massive! The only thing I would suggest is a little more purpley.

^__^

If I get motivated enough I may even do a mini-mod type thing for the Zim/JTHM universe.

-Kodos who is currently trapped in the most dreaded Moose Room.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.