Re: Intel Comms Mimic Question
I consider WPs a major asset to win any war. I allows me to mass my ships in attacks on the enemy while my worlds are relatively save from small intruders. In fact WPs did tip the tide for me in one major war.
My enemy, the Guild, had a economic advantage. They already had annihilated three other players fleets (my allies) on the western front. All that stand between the ultimate victory of the Guild was my fleet in the east that prevented him to stage a offensive in the west. However as time went on his fleets grow larger while I could not keep up the pace, neither could I afford any more ships. I retreated from my defence position the month he gave the attack order and my fleet escaped narrowly. The Guild attacked three major worlds, all packed with 25 WPs. In these battles he lost 30 of his 210 ships and every battle took a whole month. Meanwhile the remains of my allies fleets arrived in my space, joined my fleet and surprised the Guild right after they attacked my third world. In this battle the Guild fleet (over 35% XP) was beaten for the first time ever. My WPs did not only destroy 30 ships, they bought me the time I needed to consolidate my forces.
Its interesting how this war can give you an answer to the question what happens without WPs, too. My victories fleet now crossed the first two Guild systems (that had WPs) and massacred every planet in the Guild backyard (undefended by WPs) in Groups of 5 ships with a minesweeper each. Riots broke out on the Guild planets and the galactic war that had Lasted for 6 years ended with a total defeat of the Guild only 12 month after the first shots of my WPs were fired.
Edit: 6 years, i.e. 60 turns, not 56 years war.
[ October 18, 2003, 16:26: Message edited by: Mephisto ]
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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