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  #1  
Old October 14th, 2003, 12:03 AM
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Default Re: FQM Damaging WPs

Quote:
Originally posted by primitive:
I hate them so much I don't join FQM games anymore. It's just extra micromanagement without adding any depth to the play.
I agree.
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  #2  
Old October 14th, 2003, 12:05 AM
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Default Re: FQM Damaging WPs

Quote:
Originally posted by Cyrien:
There should be a Version of FQM that has everything the same except the damaging WPs. That would be good.
Try the Devnull Mod and use FQM quardrants. IIRC I didn't implement the damaging warp points.
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  #3  
Old October 14th, 2003, 12:06 AM

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Default Re: FQM Damaging WPs

I love the Devnull mod. It and AIC are my Favorites.
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  #4  
Old October 14th, 2003, 12:27 AM
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Default Re: FQM Damaging WPs

Why is it that noone ever gives me feedback on this stuff until I bug them about it?
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Old October 14th, 2003, 03:39 AM
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TerranC TerranC is offline
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Default Re: FQM Damaging WPs

Quote:
Originally posted by Imperator Fyron:
Why is it that noone ever gives me feedback on this stuff until I bug them about it?
Well, you are the National Security Advisor; we're afraid that you'll call in an airstrike on us if we dare criticize you, oh great one.
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  #6  
Old October 14th, 2003, 03:41 AM
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Default Re: FQM Damaging WPs



That battle over damaging warp points has been won. Reducing the number of occurances has prevailed.
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  #7  
Old October 14th, 2003, 04:20 AM
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Default Re: FQM Damaging WPs

Quote:
Originally posted by TerranC:
quote:
Originally posted by Imperator Fyron:
Why is it that noone ever gives me feedback on this stuff until I bug them about it?
Well, you are the National Security Advisor; we're afraid that you'll call in an airstrike on us if we dare criticize you, oh great one.
/me calls in a tactical nuclear strike on TC's home.

Happy now?
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