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  #1  
Old October 14th, 2003, 04:55 PM

Loser Loser is offline
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Default Re: FQM Damaging WPs

Might be simpler to just have two Versions of the FWM mod on your system.

Just modify one yourself.

Of course, if we could put mods-with-mods this would be a little simpler. I also wouldn't need separate folders for TDM, FQM, and TDM+FQM...
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Old October 14th, 2003, 05:51 PM

Cyrien Cyrien is offline
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Default Re: FQM Damaging WPs

Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO!
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Old October 14th, 2003, 06:07 PM

rdouglass rdouglass is offline
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Default Re: FQM Damaging WPs

Quote:
Originally posted by Imperator Fyron:
Why is it that noone ever gives me feedback on this stuff until I bug them about it?
We just wait for you to post the inevitable poll...

Seriously, I think damaging WP's do add something to the game and I play FQM almost all the time w/ AIC. I like 'em but as many others, I feel there may be a few too many sometimes. I voted for half....
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Old October 14th, 2003, 06:32 PM

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Default Re: FQM Damaging WPs

The colonization period can be very frustrating when one of the WP in your home system is a heavy damager. It means that your empire is basically cut in two, with those few surviving colonists on the other side cut off from any dependable assistance from the homeworld.
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  #5  
Old October 14th, 2003, 10:21 PM
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Fyron Fyron is offline
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Default Re: FQM Damaging WPs

Quote:
Originally posted by Cyrien:
Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO!
Check out Morrowind. Instead of mods, it uses "plugins", which are mods, but you can use as many at a time as you like. As long as they don't try to modify the exact same data (such as 2 plugins altering the longsword), it works out great.
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