Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO!
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Originally posted by Imperator Fyron: Why is it that noone ever gives me feedback on this stuff until I bug them about it?
We just wait for you to post the inevitable poll...
Seriously, I think damaging WP's do add something to the game and I play FQM almost all the time w/ AIC. I like 'em but as many others, I feel there may be a few too many sometimes. I voted for half....
The colonization period can be very frustrating when one of the WP in your home system is a heavy damager. It means that your empire is basically cut in two, with those few surviving colonists on the other side cut off from any dependable assistance from the homeworld.
Originally posted by Cyrien: Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO!
Check out Morrowind. Instead of mods, it uses "plugins", which are mods, but you can use as many at a time as you like. As long as they don't try to modify the exact same data (such as 2 plugins altering the longsword), it works out great.