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  #11  
Old October 16th, 2003, 08:48 PM
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Default Re: Max Anger Change

hapiness type - resulute: all negative effects serve only to increase your moral as your people are ready to face anything. however, little effect is felt from positive effects.

whadya think? would be good for an empire on the ropes.
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  #12  
Old October 16th, 2003, 10:53 PM
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Default Re: Max Anger Change

*hits himself with Narfs hammer*

Ok, now I see it. My brain I constantly ignored the "All values are in 10ths of a percent" line. I think this line may actualy no be correct as your results suggest, too. When you drop troops on an enemy planet it will - most of the time at least - go to "riot" regardless of what the mood was the turn before. This cannot be explained with only a 20% shift but very well with a 200% shift. Just my 0,02 €.
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  #13  
Old October 17th, 2003, 12:57 AM
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Default Re: Max Anger Change

Of course, we really don't know what "Maximum Anger Change" means. Maybe its the change from only one item in the list.

For instance, no matter how many ships you plant over an enemy colony, the maximum change these ships can affect is 20%. If you also slagged 3 planets in the system, that would be in addition to that 20%.

Probably not true, but we really don't know what max anger change means.

Hmm. Think of the way log entries appear: (paraphrased)

"Our general population has become happier due to the many planets we have captured."

"The population in Xiban has grown happier due our recent battle victories."

"The population in Xiban has grown happier because of the military protection provided."

"The population in Xiban has grown happier because of the many troops on our planets."

If each of these is limited to 20%, then the total could still possibly exceed 100%.

[ October 17, 2003, 00:05: Message edited by: Grandpa Kim ]
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