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  #11  
Old October 15th, 2003, 11:35 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Quote:
Originally posted by narf poit chez BOOM:
which brings it to a grand total of two woman i've seen post on here.

s'funny. women are supposed to like to talk.
Yeah, but they generally want to talk about other topics than how to enslave a galaxy.

Saber Cherry is a veteran of the MOO 3 forums, too. (I seriously doubt anyone else would have 'accidently' chosen that same very unique name! ) She's quite a serious gamer.
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  #12  
Old October 15th, 2003, 11:38 PM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Oooh! Somebody remembers me! I kind of left those forums after MOO3 came out. So, it's been a while.

-Cherry
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  #13  
Old October 15th, 2003, 11:51 PM

Cyrien Cyrien is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Good thing you found SEIV then... otherwise it might be difficult to find a worthwhile 4x in space. And lets not even mention those dreadful 5X's....

[ October 15, 2003, 22:51: Message edited by: Cyrien ]
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  #14  
Old October 16th, 2003, 12:36 AM

tesco samoa tesco samoa is offline
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Default Re: Attention SEIV Modders and Know it All\'s- Request

DS your back Send me an email some time
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  #15  
Old October 16th, 2003, 02:57 AM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

The other major problem with PDCs than the 70% to hit bonus is the 5 range. This allows dozens of ships to stack their PD fire over a single square (such as that the missiles are traveling in). If you drop their range to 1 or 2, then you greatly reduce the stacking effects, and it becomes more possible to actually use missiles (and/or fighters) and win.
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  #16  
Old October 16th, 2003, 03:21 AM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Yeah, I think that makes sense. PD ships are nice, but perhaps a single one shouldn't be allowed to cover an entire 9x9 fleet...

The reasoning behind the PD accuracy bonus is suposed to be that they fire at very close range, when evasive manuevers are over and the missile has begun its final trajectory, after all

-Cherry
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  #17  
Old October 16th, 2003, 05:19 PM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

From Fyron:
Quote:
If you drop their range to 1 or 2, then you greatly reduce the stacking effects
This also gets rid of the "2 shots at one stack" effect. With a range of 1 or 2 it will be rare for a stack to finish a turn close enough to allow a shot on two consecutive turns.
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  #18  
Old October 16th, 2003, 05:22 PM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

You can also mod the fighters to fire their own seekers (Andres has done this in the Star Wars mod and it works, oh how it works). We've talked about this in some other thread and came to the conclusion that this tactic can overload PDCs very quickly.
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  #19  
Old October 16th, 2003, 05:35 PM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Quote:
Originally posted by Saber Cherry:
The reasoning behind the PD accuracy bonus is suposed to be that they fire at very close range, when evasive manuevers are over and the missile has begun its final trajectory, after all
Huh, I always thought it was more of a shotgun effect - the gun fires a bunch of little projectiles and SOME of them are bound to hit!
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  #20  
Old October 16th, 2003, 06:00 PM
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Default Re: Attention SEIV Modders and Know it All\'s- Request

Quote:
Originally posted by Ed Kolis:
Huh, I always thought it was more of a shotgun effect - the gun fires a bunch of little projectiles and SOME of them are bound to hit!
It depends, I suppose. That's not the way the U.S. Navy's PD cannons work, but then, I'm not sure if anyone knows whether they're the slightest bit effective
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