|
|
|
 |
|

October 15th, 2003, 11:35 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
Quote:
Originally posted by narf poit chez BOOM:
which brings it to a grand total of two woman i've seen post on here.
s'funny. women are supposed to like to talk.
|
Yeah, but they generally want to talk about other topics than how to enslave a galaxy.
Saber Cherry is a veteran of the MOO 3 forums, too. (I seriously doubt anyone else would have 'accidently' chosen that same very unique name! ) She's quite a serious gamer.
|

October 15th, 2003, 11:38 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
Oooh! Somebody remembers me!  I kind of left those forums after MOO3 came out. So, it's been a while.
-Cherry
|

October 15th, 2003, 11:51 PM
|
First Lieutenant
|
|
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
Good thing you found SEIV then... otherwise it might be difficult to find a worthwhile 4x in space. And lets not even mention those dreadful 5X's....
[ October 15, 2003, 22:51: Message edited by: Cyrien ]
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
|

October 16th, 2003, 12:36 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
DS your back  Send me an email some time
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

October 16th, 2003, 02:57 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
The other major problem with PDCs than the 70% to hit bonus is the 5 range. This allows dozens of ships to stack their PD fire over a single square (such as that the missiles are traveling in). If you drop their range to 1 or 2, then you greatly reduce the stacking effects, and it becomes more possible to actually use missiles (and/or fighters) and win. 
|

October 16th, 2003, 03:21 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
Yeah, I think that makes sense. PD ships are nice, but perhaps a single one shouldn't be allowed to cover an entire 9x9 fleet...
The reasoning behind the PD accuracy bonus is suposed to be that they fire at very close range, when evasive manuevers are over and the missile has begun its final trajectory, after all
-Cherry
|

October 16th, 2003, 05:19 PM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
From Fyron:
Quote:
If you drop their range to 1 or 2, then you greatly reduce the stacking effects
|
This also gets rid of the "2 shots at one stack" effect. With a range of 1 or 2 it will be rare for a stack to finish a turn close enough to allow a shot on two consecutive turns.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

October 16th, 2003, 05:22 PM
|
 |
Captain
|
|
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
You can also mod the fighters to fire their own seekers (Andres has done this in the Star Wars mod and it works, oh how it works). We've talked about this in some other thread and came to the conclusion that this tactic can overload PDCs very quickly.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
|

October 16th, 2003, 05:35 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
Quote:
Originally posted by Saber Cherry:
The reasoning behind the PD accuracy bonus is suposed to be that they fire at very close range, when evasive manuevers are over and the missile has begun its final trajectory, after all
|
Huh, I always thought it was more of a shotgun effect - the gun fires a bunch of little projectiles and SOME of them are bound to hit! 
__________________
The Ed draws near! What dost thou deaux?
|

October 16th, 2003, 06:00 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Attention SEIV Modders and Know it All\'s- Request
Quote:
Originally posted by Ed Kolis:
Huh, I always thought it was more of a shotgun effect - the gun fires a bunch of little projectiles and SOME of them are bound to hit!
|
It depends, I suppose. That's not the way the U.S. Navy's PD cannons work, but then, I'm not sure if anyone knows whether they're the slightest bit effective 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|