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  #1  
Old October 17th, 2003, 01:04 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Cheese Mod?
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Old October 16th, 2003, 05:41 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
Originally posted by General Woundwort:
What do you think?
Interesting idea... would require making the first level a separate tech area, since you can't adjust the individual tech level costs (the formulas are hardcoded)... fits in very well with the theme of the mod!

A suggestion I have is to remove most or all of the racial techs and graft them onto the main tech tree. It shouldn't be impossible for someone who didn't have temporal technology since the beginning of time (ha ha ) to acquire it - look at the race history of the Xiati, they just stumbled upon it by chance!
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Old October 16th, 2003, 08:16 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

was already going to eleminate racials and have all tech researchable.

that high-initial cost thing sounds interesting. what i'm planning now is to make it so that even if you specialize in tech, your going to have to limit your research options. how well do you think they'd combine? can i get some responces on my informal poll? and what's the largest component size?

whatever the tech advancement is, the research tech is going to have to return a fraction of that. mabye 2/3?

i think i came up with a new happiness type for my mod: hapiness type - resulute: all negative effects serve only to increase your moral as your people are ready to face anything. however, little effect is felt from positive effects.

whadya think? would be good for an empire on the ropes.

think i should make an actual poll for tech advancement?

[ October 16, 2003, 19:50: Message edited by: narf poit chez BOOM ]
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Old October 16th, 2003, 10:26 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Your question on tech advancement made no sense as posted (to me, anyways). Perhaps if you clarify it, people can answer it.
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Old October 16th, 2003, 11:10 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

yeah, I didn't get the concept either. An example perhaps?
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Old October 16th, 2003, 11:18 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

well, component x has a size (a) of 100 and a generic effectiveness of (b) 100. so, at 10% tech advancement, the size at level (l) 2 is a*(10%*(l-1))=110. and the effectiveness is b*(10%*(l-1))+(b*(10%*(l-1)))=121. thus, the size and relitive effectiveness would climb by 10% per year. or, in other words:
100 100 100%
110 121 110%
121 145 120%
133 173 130%

ship sizes would use the first calculation.

uh, if this is to complex maybe someone could explain it in english.

[ October 16, 2003, 22:19: Message edited by: narf poit chez BOOM ]
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Old October 16th, 2003, 11:25 PM

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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

I think he means rather than have specific research areas (such as Missiles and Computers), he is going to have ~ 20 generic areas. Each generic area represents a "play style" and returns all sorts of tech that relate to that play style. For example, if you research the "Superiority In Numbers" tech area, you will get cheap hulls, engines, and weapons that are fragile or otherwise limited in effectiveness. If you research down the "I Like Big Explosions" tech area, you might get great weapons, but crappy infrastructure

Note that this is just my guess, as the mind of the Cheese is not easily navigated, not even with a Spoon.

Edit: on second reading, nevermind - this doesn't answer the question that was asked!

[ October 16, 2003, 22:26: Message edited by: spoon ]
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