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October 18th, 2003, 02:48 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Quote:
Originally posted by Krsqk:
It weren't me.
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Well that is one possibility off the list. It is not in the Eye Candy Mod, that is for sure.
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October 20th, 2003, 10:46 PM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
fisished all 180 engine mounts for the combat ships.
in some ways, making a mod is both easier and harder than i thought. easier, because when filling out entries from a database you can just let your mind go to sleep, harder, because if i work on it to long, i know i'll get *carpet tunnel syndrome
going to add three engine area's, a low-supply use, low speed engine, a meduim and a high. now taking name suggestions. possible names i came up with:
Magnetic-Acceleration Reaction Drive (ion engine)
Gravic Drive
Explosive Reaction Drive
also, any suggestions for other types of engines will be taken.
*carpel tunnel syndrome**.
**hand muscles really owie.
[ October 20, 2003, 21:54: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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October 20th, 2003, 11:50 PM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
i just finished putting in 20 'normal' engines, based off of Ion Engine I with 10% increase. the size, costs and supply usage are modified by engine speed with (INT(E)/E)*#. supply usage decimals are ignored. maybe i should compensate for having a second ability which is close enough to 100% of actual number to be considered 100% by (((INT(E)/#)+100)/2)*#?
uh, do i have to explain it? has anybody understood my explanations? becuase if anybody has, maybe they can tell me what i'm doing up there. really. i'm just sort of guessing.
*if you havn't yet, read other post below. NEW!*
witt normal engines, an escort will be able to go 66 squares/turn! maybe i should make that my fastest engine and start the others out at 2 and 1?
[ October 20, 2003, 22:58: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 28th, 2003, 12:20 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
the grav drive will now be a gravitic drive that provides equal movement, through bonus movement to all ships. since gravity affects all objects equally.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 28th, 2003, 12:23 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Gravity is directly affected by mass. The more massive an object is, the more gravitational force is necessary to attract it to the same object at the same acceleration (assuming you can artifically generate gravitational force, which would be necessary for "gravitic drives"  ).
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October 28th, 2003, 12:26 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
doesn't a more massive object fall at the same rate as a smaller object?
oh, and the supply usage thing does affect engine supply use, right?
[ October 27, 2003, 22:30: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 28th, 2003, 12:44 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Yes, but objects falling within the atmosphere don't behave the same as two large objects in space attracting each other... The reason why objects fall at the same rate is that he gravitational acceleration caused by the earth's gravity is constant (at the same point on the surface of the earth, relative to two different objects). This is in part because the falling objects have infintesimal mass compared to that of the earth (though technically they do actually move the earth an infintesimal distance closer to themselves as they fall  ). Objects in space are governed by the relation F = G * M1 * M2 / r^2, where F is force, G is a constant, M1 and M2 are the masses of the two objects, and r is the distance between them. A more massive object causes more gravitational force between the objects, and thus greater acceleration.
Now, since a gravitational drive is pure sci-fi at this point in history, how it works is somewhat arbitrary.  How did you envision your gravitational drives as working?
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oh, and the supply usage thing does affect engine supply use, right?
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Right, as long as you are talking about the supply usage on the engine component itself (not any components that provide just bonus movement though; they have to provide strategic movement), or a mount affecting such a component.
[ October 27, 2003, 22:46: Message edited by: Imperator Fyron ]
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