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Old January 7th, 2004, 02:22 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Just install the image mod into your default pictures folders and use image numbers in your mod files from the image mod. Make note that the image mod is required, and direct people to it.

Ok... the url was working, but has died? Odd. Will try to fix.

[ January 07, 2004, 00:25: Message edited by: Imperator Fyron ]
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Old January 7th, 2004, 03:06 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

bleh.

[ January 07, 2004, 01:20: Message edited by: narf poit chez BOOM ]
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Old January 7th, 2004, 03:14 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

thanks, was just wondering if there was anything special i needed to do.
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Old January 7th, 2004, 04:41 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

random comments-o-doom

What's the point of researching new weapons tech when it only gets more expensive and bulkier at the same rate that the damage and range increase? Is all armor going to be emissive in this mod?

You seem to be missing a newline between medium energy engines 17 and 18 in components.txt, that might screw up the game...

... ... 20 levels of engine mounts for EACH hull type??? I seriously hope that file is program generated!

What's to, eh, keep people from cheating with the engine mounts on larger hulls? It's rather easy to forget to mount your engines

All those hulls... aren't they really going to clog up the hull list?
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Old January 7th, 2004, 04:58 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
Originally posted by Ed Kolis:
random comments-o-doom

What's the point of researching new weapons tech when it only gets more expensive and bulkier at the same rate that the damage and range increase? Is all armor going to be emissive in this mod?

[well, i fixed it. if weapon size is 100kt and weapon damage is 100, next level it'll be 110 and 120. next level it will be 121 and 142. i think that's the explanation; there's a complete one lower down. generally, armor will be emissive. there will be a few non-emissive's and some armor which rely heavily on emissive.]

You seem to be missing a newline between medium energy engines 17 and 18 in components.txt, that might screw up the game...

[well, it doesn't complain when i load it, but thanks.]

... ... 20 levels of engine mounts for EACH hull type??? I seriously hope that file is program generated!

[nope. all typed by hand. with a spreadsheet program in the lower half it was...well, not as hard as it might have been.]

What's to, eh, keep people from cheating with the engine mounts on larger hulls? It's rather easy to forget to mount your engines

[um...well, other people can see mounts. second, i think i'm going to rip a page of SJ and have the abbrieviation be 'OK'. other than that...well, generally there's a lot of difference between mounted and unmounted engines and well, that's it.]

All those hulls... aren't they really going to clog up the hull list?

[well, they do and they don't. there's a lot of them, but all you have to do is look for the roman numeral on the end. it actually shouldn't take long to find the hull you want.]
thanks. all input appriaciated.

[ January 07, 2004, 03:04: Message edited by: narf poit chez BOOM ]
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Old January 7th, 2004, 05:09 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
What's to, eh, keep people from cheating with the engine mounts on larger hulls? It's rather easy to forget to mount your engines
You could always bump up supply usage on the large engines by a factor of 100, then use the mounts to reduce it back to normal.
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Old January 7th, 2004, 05:45 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Bump up cost by 100% too...
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