|
|
|
 |

October 16th, 2003, 05:38 PM
|
Corporal
|
|
Join Date: Aug 2003
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship combat experience
Quote:
Originally posted by Karibu:
IIRC ships gain experience only in strategic combat, not tactical.
|
Argh. Well, that explains it - I almost always use tactical combat in single-player. I will have to check in the game that I have going with my son to see if my ships there have been getting experience (simultaneous turns, all combat is strategic).
Oh well, I have been thinking that I ought to use strategic combat more, just to get used to it for playing PBW, etc.
Thanks for the info.
SpaceBadger
[ October 16, 2003, 16:40: Message edited by: SpaceBadger ]
|

October 16th, 2003, 05:49 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship combat experience
Quote:
Originally posted by Arkcon:
It's a fun thing to do -- turn all ministers on, and just control one ship or one fleet.
Be the Captain Kirk/Picard/Harrington/Whoever and preserve your home empire, while the massive beaurocracy around you continues to make dumb decisions.
|
Whoa! What a great idea! I'm going to have to go home and do that!
Does the quality of the AI affect how the Ministers handle things?
Can we arrange a PBW Version of this game? That would require some serious trust, honor, or soemthing....
|

October 16th, 2003, 05:56 PM
|
Corporal
|
|
Join Date: Aug 2003
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship combat experience
Quote:
Originally posted by Arkcon:
I've made ships gain experience with tactical combat. Unless it was removed in a current patch, it has been a while.
|
I sure don't seem to be getting any experience that way. Was there something special you had to do to make this work? (Such as the minister thing you mention below?)
Quote:
It's a fun thing to do -- turn all ministers on, and just control one ship or one fleet.
Be the Captain Kirk/Picard/Harrington/Whoever and preserve your home empire, while the massive beaurocracy around you continues to make dumb decisions.
|
That does sound like fun. I guess I will have to try the ministers sometime and figure out how they work - never have used any of them so far.
SpaceBadger
|

October 16th, 2003, 06:10 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Ship combat experience
I just ran a test game using 1.84 and had some combat and the victorious ship gained 1% experience.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 16th, 2003, 06:24 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Ship combat experience
Ok, I did a little more testing. The ship that fires the Last shot destroying another vessel gains 1% experience. However, I can't seem to get it to add any fleet experience. Perhaps that is broken and is what people are thinking about? I am sure I have seen fleets gain experience in strategic games, so perhaps the fleet experience is broken for tactical combat only.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 16th, 2003, 07:01 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship combat experience
Quote:
Originally posted by Loser:
Does the quality of the AI affect how the Ministers handle things?
|
Sigh, well there is one BIG problem, IIRC. Even if all ships in the fleet (and the fleet itself) that I want to control have the ministers off -- if the resupply minister is on -- he still starts taking control of ship movement when the fleet is at the half supply level.
And the standard AI is a little too dedicated to drone research. But hey, that's what the government wants, who am I to argue?
[ October 16, 2003, 18:02: Message edited by: Arkcon ]
|

October 16th, 2003, 07:10 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ship combat experience
Quote:
Originally posted by Arkcon:
Sigh, well there is one BIG problem, IIRC. Even if all ships in the fleet (and the fleet itself) that I want to control have the ministers off -- if the resupply minister is on -- he still starts taking control of ship movement when the fleet is at the half supply level.
And the standard AI is a little too dedicated to drone research. But hey, that's what the government wants, who am I to argue?
|
I think I'd use the TDM AI which, if the Ministers follow the AI, should end up with a more sensible Research path. But still, I'll follow the government's orders even, I guess, when they tell me to pull my fleet back for refueling.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|