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  #1  
Old October 22nd, 2003, 06:22 PM
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gregebowman gregebowman is offline
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Default Re: Stars! comparison

Hmm, never play Stars. I don't even remember seeing it out on the shelves, but that may have been either before I had my PC, or my old PC didn't meet the minimum requirements, so I ignored it. I like the 4x type of games, and will buy most of them if I can. I missed out on Moo1, and didn't buy MOO2 until just before MOO3 came out. Good thing that I did that, from what I've been hearing about MOO3. Lately, I've been having a bLast playing Galactic Civilizations. I kind of alternate between playing GC and SEIVG, when I'm not playing Hearts of Iron. But my playing time will be further condensed once Railrood Tycoon 3 and Civ III: Conquests come out later this month.
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  #2  
Old November 4th, 2003, 12:47 AM
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Default Re: Stars! comparison

Thanks to those who have played both games and can provide meaningful comparison.

I play Stars during my lunch hour. It is a strategy game so I do not care about the graphics and do not mind the micromanagement.

Stars has a whole list of bugs and features that are simply tolerated, but a couple can destroy a game if they come up. Battles are handled by the battleboard. It does not offer enough control and can occasionally do things that are REALLY stupid. The way it handled reorganizing fleets before the next move also allow a devious person to get away with what I would call cheating.

Does SE4 have these types of issues?
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  #3  
Old November 4th, 2003, 02:24 AM

Cyrien Cyrien is offline
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Default Re: Stars! comparison

If you have strategic combat only on or are playing a sim turn game then the AI can do some really stupid things with your fleets in battle. The difference here between Stars! and SE4 is that SE4 has a much better system for telling your ships and fleets what they should and shouldn't be doing.

What I remember of Stars! combat orders was quite simplistic a list of 4 or 5 things that you could change for targeting lists etc.

In SE4 you can tell it to target only specific things, or things based on what they have and give priorities. IE: Weapons first, then closest, then largest, then fastest and never fire at colony ships etc... You can tell it at what ranges to engage in combat from ramming to point blank to optimal to max range. Tell it to stop firing once the enemy has lost all weapons. What formation the fleet should enter battle in and whether once in battle it should break formation or not and which types of ships should and which shouldn't.

The AI can do stupid things in battle. But in SE4 there is a lot more that you can do about it to make sure it doesn't happen again.

There used to be a few issues with the order of movement when in combat (the person with the lower player number got to go first so the person who joined a game first always had an advantage) that was cleared up in one of the patches and now I would say there isn't anything in the combat that can be viewed as cheating or a bad game bug that can be abused.

I like Stars! a whole lot. On the whole I think if you merged Stars! race design with SE4 race design you would have the perfect race design for a 4x game.

But if I had to choose one to live with and one to not live with it would be SE4G for me and no more Stars!.
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Old November 4th, 2003, 05:21 PM
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Default Re: Stars! comparison

I like the way fleets are created in stars.
Just give a ship or fleet the order to join another distant fleet or ship. When it catches up, it is added to the fleet.
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Old November 4th, 2003, 07:09 PM

Cyrien Cyrien is offline
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Default Re: Stars! comparison

I like that as well. In fact I wish you could have orders to catch up and join a fleet in SE4. What I don't like is the simplicity of the battle orders that you give to those fleets.
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