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  #61  
Old February 11th, 2004, 09:46 AM
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Ruatha Ruatha is offline
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Default Re: (N)GC4 - Game Story Thread

Quote:
Originally posted by Roanon:
Too bad, Ruatha - I really would have liked seeing you playing a religious race. And constantly bashing you with your own ideology that ALL RELIGIOUS RACES MUST BE EXTERMINATED
Yes, it would pose a problem, but self inflicted pain and damage might be fun....or not.
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  #62  
Old February 11th, 2004, 01:10 PM
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Default Re: (N)GC4 - Game Story Thread

Tesco > Will the new map be different from the old or is it just a simple remake??
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  #63  
Old February 11th, 2004, 05:05 PM

tesco samoa tesco samoa is offline
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Default Re: (N)GC4 - Game Story Thread

hi i started the map Last night but was called into work... the map will be different But follow the same themes
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #64  
Old February 11th, 2004, 05:32 PM

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Default Re: (N)GC4 - Game Story Thread

What "themes" might those be?

Quote:
Originally posted by tesco samoa:
hi i started the map Last night but was called into work... the map will be different But follow the same themes
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  #65  
Old February 11th, 2004, 05:49 PM
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Default Re: (N)GC4 - Game Story Thread

Quote:
Originally posted by alarikf:
What "themes" might those be?

quote:
Originally posted by tesco samoa:
hi i started the map Last night but was called into work... the map will be different But follow the same themes

Page back in this thread and you will find a long description.
What I saw in the old map was alot of wormholes, obviosuly made with some purpose, but I didn't look at any logic in it, when I saw the ringworlds I contacted Tesco, can't have ringworlds around!
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  #66  
Old February 11th, 2004, 07:00 PM
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Default Re: (N)GC4 - Game Story Thread

Quote:
Originally posted by Ruatha:
when I saw the ringworlds I contacted Tesco, can't have ringworlds around!
Oh yes please nothing that fancy! It is a long game, a *very* long game, and should not start with high tech lying around. Everybody should have enough time to develop and build ringworlds if he likes. Same goes for long-distance wormholes - no need to make crossovers into every corner of the galaxy possible, no need to have contact with all 20 players after a few turns. From my experience in NGC3, when empires get bigger, wormhole openers tend to appear in significant numbers - although the game will be only in a "middle" stage then.
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  #67  
Old February 11th, 2004, 07:05 PM
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Default Re: (N)GC4 - Game Story Thread

Quote:
Originally posted by Roanon:
quote:
Originally posted by Ruatha:
when I saw the ringworlds I contacted Tesco, can't have ringworlds around!
Oh yes please nothing that fancy! It is a long game, a *very* long game, and should not start with high tech lying around. Everybody should have enough time to develop and build ringworlds if he likes. Same goes for long-distance wormholes - no need to make crossovers into every corner of the galaxy possible, no need to have contact with all 20 players after a few turns. From my experience in NGC3, when empires get bigger, wormhole openers tend to appear in significant numbers - although the game will be only in a "middle" stage then.
Yes, but most of these wormhole openers seems to be located within one empire, you know anything of that Roanon??
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  #68  
Old February 11th, 2004, 09:44 PM

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Default Re: (N)GC4 - Game Story Thread

the ring worlds occured because I created the map in deluxe instead of standard..
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  #69  
Old February 11th, 2004, 10:09 PM
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Default Re: (N)GC4 - Game Story Thread

Quote:
Originally posted by tesco samoa:
the ring worlds occured because I created the map in deluxe instead of standard..
Yes, I know, and you are forgiven as you are doing a great job, thanks!
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  #70  
Old February 11th, 2004, 10:20 PM
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David E. Gervais David E. Gervais is offline
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Default Re: (N)GC4 - Game Story Thread

Just 2 more players needed, Do you feel lucky?

Cheers!

DOH! I just noticed the thread has been renammed to tell you the same thing.

[ February 11, 2004, 20:22: Message edited by: David E. Gervais ]
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