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  #1  
Old October 25th, 2003, 03:46 PM
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pathfinder pathfinder is offline
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Default Re: AI Campaign v4.0 RELEASED

Clark: I use AIC with a modified FQM (took out the quadrants with asteroids). To use FQM I have to scroll down in the qudrant setup screen during game setup and choose a FQM quadrant-type.

May not be the easiest way but it does work.

[ October 25, 2003, 14:51: Message edited by: pathfinder ]
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  #2  
Old October 25th, 2003, 04:50 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign v4.0 RELEASED

Quote:
Originally posted by clark:
Does this mod work with FQM (deluxe or otherwsie)? I have FQM for some of the mods, but I can't seem to make FQM appear in all of the mods... anyone point me in the right direction to make the neccessary file changes?

And just a suggestion, and I'm sure there is reason for it, but I did notice that the maximum ships for the game is defaulted to 20000, but the units is defaulted to 10000... is it wise to change this to 20000? If so, perhaps in 4.01 you could reset the default values to 20000. Either way, I know how to change it, but I just thought I would ask.
A normal overwrite with FQM or any MOD will break AIC if the files are changed, but you probably know that.

I think JLS has already posted a few months ago to do what Pathfinder has done but did not get to it because we wanted 4.0 now

I think the maximum ship are defaulted at only 2000 and max units in space are at the full 20000
I don't think it matters the most ships I ever had with AIC was about 500 total ships in about 1500 turns.

[ October 25, 2003, 15:52: Message edited by: Grand Lord Vito ]
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Old October 25th, 2003, 05:53 PM

JLS JLS is offline
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Default Re: AI Campaign v4.0 RELEASED

Quote:
Originally posted by clark:
Looking at how extensive, and detailed all of the modifications you have made, I felt bad for pointing this out. It is such a minor minor, meaningless detail!
Thank you Clark

Please keep the suggestions coming, when it compares to meaningless details, there is no
Comparison to time meaninglessly invested

[ October 25, 2003, 16:56: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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Old October 25th, 2003, 06:02 PM

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Default Re: AI Campaign v4.0 RELEASED

Quote:
Originally posted by Grand Lord Vito:
I think JLS has already posted a few months ago to do what Pathfinder has done but did not get to it because we wanted 4.0 now
FQM Quad menu options is on the task list but I have yet to start it, I suspect it will be in AIC v4.01 or v4.02
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #5  
Old October 26th, 2003, 11:44 AM
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Default Re: AI Campaign v4.0 RELEASED

Quote:
Originally posted by JLS:
FQM Quad menu options is on the task list but I have yet to start it, I suspect it will be in AIC v4.01 or v4.02
Thats ok JLS the time you put in the AIC Event file makes up for it.
We do expect FQM in the next Version

GLV says it all about your event files TREMENDOUS !!!


I like the way you set up the Medical Teams as an event that gives us a chance to answer a medical crisis before it gets out of control, nice touch.

Warping that now has a new meaning

RAIDERS: Playing against them is like a game with in a game (sweet)


Also to mention EVENTS that deliver new colonists by Star Liners and Refugee Families from other systems


[ October 26, 2003, 09:50: Message edited by: QBrigid ]
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Old October 27th, 2003, 05:23 PM
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Default Re: AI Campaign v4.0 RELEASED

I haven't played this mod yet, although I do have v3.02 on my computer. Once I d/l this Version, is there any mod I can add to this without "breaking" it? Someone mentioned FQM? HOw can I adjust it so that it will work with this mod until the next Version comes out? Or exactly how does Pathfinder's method works?
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Old October 27th, 2003, 09:09 PM
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Fyron Fyron is offline
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Default Re: AI Campaign v4.0 RELEASED

FQM has help files on combining it with other mods. Check them out. It would be best to use the No Ast Belt type of quadrants, so that you do not get 1000s of asteroids to mine and far-outpace the AI, which can not do remote mining. The large asteroid belts of FQM break Proportions/AIC mods.

[ October 27, 2003, 19:10: Message edited by: Imperator Fyron ]
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