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October 30th, 2003, 05:38 PM
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Brigadier General
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Join Date: Sep 2000
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Re: Converting shipsets to mods
That's exactly what I meant. 
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October 30th, 2003, 05:51 PM
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National Security Advisor
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Re: Converting shipsets to mods
Unless you want the shipset to have some special effect in a mod, don't you only need to install the shipset with all the others, and it should appear for all mods?
PvK
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October 30th, 2003, 06:21 PM
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Lieutenant Colonel
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Re: Converting shipsets to mods
Agreed PvK.
That is what I also do; Copy the added Ship Set plus my favorite Speech file to that MODs new Race Folder.
If one wants to add additional Race Ship Sets to a Mod to play against, then you must add the AI as Fyron recommends also to follow Fyrons advise if one desires to drop out of a multiplayer so atleast some AI will continue in your absence.
Besure that this new AI has the existing play MODs AI General file, to insure any Char, Happiness, Design Name,Planet Type, Atmosphere, Culture and Trait changes will take effect
For example with QB's AIC Eees AI to the FED. the Eees general file must be used as well as all others and renamed to FED_AI_General.txt etc. Other wise you may not have a Race or Home World that you would normally expect
This also would apply to interchanges with most mods, for example Proportions as well QB, if you wanted the Star Treks FED in a Proportions game you would use PvKs Eee AI to that new FED folder and besure to rename all. Other wise you may not have a Race or designs that you would normally expect.
[ October 30, 2003, 20:57: Message edited by: JLS ]
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October 30th, 2003, 06:23 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Converting shipsets to mods
Quote:
Originally posted by PvK:
Unless you want the shipset to have some special effect in a mod, don't you only need to install the shipset with all the others, and it should appear for all mods?
PvK
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It will only appear in all mods that do not have their own picture folder I believe. The mod will first look to its own directory for the pictures/races folder, and if it doesn't find them there it will go to your default SEIV foler and use the races in that folder.
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October 30th, 2003, 11:25 PM
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Shrapnel Fanatic
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Re: Converting shipsets to mods
You can cheat and have the shipsets installed in the stock folder, and then create an empty folder with the same name in the mod's shipset folder. Only those folders in the mod's race folder will be available in-game. If any files are missing from there, it will then look for those files in the equivalent race folder in the stock folders. Of course, you still want some AI that will work with the mod in the mod's race folder (unless it is TDM, where stock AIs can work), or else it will try to use the AI files from the stock folder. But, there is 0 need to duplicate any bitmaps.
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October 31st, 2003, 01:13 AM
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Lieutenant Colonel
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Re: Converting shipsets to mods
Of course, Fyron thanks.
If I understand you and using QBs example.
I put the AST FED Ship Set in se4 Race folder.
Proportions MOD race folder would have FED with only Proportions AI files and no pics.
DevNul Mod race folder would have FED but with only DevNul AI files and no pics.
The same would apply to all MODS in se4 gold main.
EXELENT
[ October 30, 2003, 23:24: Message edited by: JLS ]
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October 31st, 2003, 11:45 AM
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Sergeant
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Re: Converting shipsets to mods
All I have to do now is put all the Star Trek Ship Sets in the se4 default Race Folder then add the ST blank folder names in AIC Race Folder and add AIC AIs, just rename them. Cool now I will move most of the stock se4 races to AIC's {Races removed from play folder} and just play with 13 or more new Ship Sets for awhile.

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