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November 3rd, 2003, 04:55 PM
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Corporal
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Join Date: Apr 2003
Posts: 87
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Re: Simplicity Mod (alpha 0.99 is out)
I don't have a site for the game. I've played it a bit, and it still needs a lot of tweaking. The economics and weapons are still in need of balance.
I uploaded the mod to a site I use for other purposes, I guess I can fix that up tonight.
And the game starts with every empire as extremely limited in resources. Its got a rather different dynamic than any other mod I've played. Playing against myself, both empires almost ran out of organics a few times.
Urendi: I've never played SE3. This isn't strictly a Se2 mod, I just want to see how well balanced it can be, and how well the AI can be without cheating. Also I hope keeping well experienced ships around will be a worthwhile tactic.
Do you guys think Bases should be added back in?
For weapons I have:
Phased Polaron Beam (low damage, skips shields)
Space Cannon (no research cost, only one level)
Shard Cannon (Like PPB for armor, not racial now)
Missiles (powerful, but stopped by two ways)
Point Defense (stops missiles)
Anti-Proton Beam (longest range normal weapon, high tech levels)
Meson BLaster (short range high damage)
Null Space Weapon (low low damage, skips shield and armor)
All techs are available from the start. Armor and Shield both provide weapons and armor or shielding. Armor is more efficient by kiloton, but doesn't have the advantages of shielding (shields recharge after combat, destroyed armor doesn't)
For supply, quantum reactor is gone, but solar collectors still exist.
Ship sizes:
Escort
Frigate
Destroyer
Cruiser
Battlecruiser
Battleship
[ November 03, 2003, 15:01: Message edited by: civ2buf ]
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March 11th, 2004, 12:37 PM
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Private
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Join Date: Dec 2003
Posts: 19
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Re: Simplicity Mod (alpha 0.99 is out)
While the shareware Version of SE2 didn't have fighters, the full Version did. There's a little support for the concept there, at least.
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March 12th, 2004, 11:00 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
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Re: Simplicity Mod (alpha 0.99 is out)
civ2buf, I tried to play a game, but the components costs way too much compared to the hull sizes. I couldn't even get an escort ship started, because after I added the bridge, there wasn't room to add anything else. Am I missing something?
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March 13th, 2004, 12:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Simplicity Mod (alpha 0.99 is out)
There might be scale mounts necessary.
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March 15th, 2004, 03:36 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Simplicity Mod (alpha 0.99 is out)
Quote:
Originally posted by Imperator Fyron:
There might be scale mounts necessary.
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I looked for that, but IIRC there weren't any available. Maybe I had to do some research first, but most mods will at least let you have a colony and a small escort ship right at the start.
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