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  #1  
Old November 3rd, 2003, 06:46 PM
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Default Re: Modding Questions - Shattered Realms

Some stuff in the interface you can't change. The game calls uncolonized planets "planets" and colonized planets "colonies" in several places. You can change the graphics and give them different names, and call them towns in the text of their description, but the game screens are still going to call them planets, colonies, asteroids, and stars.

Also, planets have type, atmosphere, conditions, and value. You can't change those. You can pretend they are something else, but the planet display is going to read type, atmosphere, conditions, value.

Most of the graphics for the buttons and lines for the UI can be changed. But unfortunatly not all of them can. This can lead to some akward looking results when attempting a 100% "skin" of the game.

You can change the vehicle size names to Hero and monster or whatever, but the game will still call them "ships" as a group.

Basically most of what you want to do can be done. But you and you players are going to have to be willing to allow for some things and make mental equations while playing. If that's not a problem for you then this should be ok.

[ November 03, 2003, 16:49: Message edited by: geoschmo ]
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  #2  
Old November 3rd, 2003, 06:51 PM

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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by clark:


Yet this mod is still a 'space setting'. I want to go a step further and make it fantasty based, which will require changes to the tactical, strategic, and UI display.

Actually, that's just an older Version, I haven't updated it in a while, but the UI has changed and the background is indeed grass (thanks to fyron for the bmp), planets are caves, forests, and swamps, etc. Also changed the UI to be green, to match the grass, but only so much of that is moddable.

Right now I'm in the process of putting in art for all the components, after that, I'll post a new Version (in a week or two) and you can take whatever you want from there.

Quote:
Originally posted by clark:

The mod you linked to went along some of these ideas, but it seems to have neglected atmosphere types (just using three different types of planets).
Actually the atmosphere are still there, but they are changed to "alignments"...

Your approach (to essentially rename tech rather than do a complete overhaul) is a great idea - and you are right, that will make the ai easier to handle. What I'm going to have to do is go along the "Space Monster" vein of DevNull, and just give the ai it's own research path, since so much of the design changes "break" the way the ai works.

The biggest problem I ran into art-wise is with the shipsets. It's fairly easy (albiet time comsuming) to change the art for componets and worlds, but getting fantasy-based shipssets to look good has been a problem. I decided to take the easy way out and just use symbols for ships rather that pictures.

And like I said, feel free to use any of the art I post, when I post it. All the components are from Magic: The Gathering art, so it is looking pretty spiffy.

-Spoon
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  #3  
Old November 3rd, 2003, 06:56 PM

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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by geoschmo:


Most of the graphics for the buttons and lines for the UI can be changed. But unfortunatly not all of them can. This can lead to some akward looking results when attempting a 100% "skin" of the game.
This turned out to be not as bad as I thought it would be...


Quote:
Originally posted by geoschmo:
But you and you players are going to have to be willing to allow for some things and make mental equations while playing.
Very true!
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Old November 3rd, 2003, 07:04 PM

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Default Re: Modding Questions - Shattered Realms

Cool, thanks for the replies! Sorry Spoon, you're right, there are different atmosphere types, I didn't see them at first.

Question: I'm looking through the SectType.txt files and I notice that under the "Allowable Values for Physical Type:" the following atre listed: None, Planet, Asteroids, Storm, Sun, Warp Point, Destroyed Star, Comet

Now, what happens if I give it a "None" physical type, but then add in lines defining the planet?

It looks like this:

Physical Type := Planet (Change to NONE?)
Picture Num := 0
Description := Huge Forest near an abundance of surface minerals.
Planet Size := Huge
Planet Physical Type := Gas Giant
Planet Atmosphere := Carbon Dioxide

Okay, now I realize I need to keep the Carbon Dioxide refrence, and the Gas Giant refrence in order to define the planet- but what happens if I do that, but give it a physical type of None?

I am trying to think of ways to avoid the 'planet' naming on uncolonized spots. Perhaps this may be a way to cheat it.

And yes, I plan on begging, borrowing, and stealing any manner of art out there since i have zero ability. I have DO, so I plan on using alot of the bitmaps there. Well done Spoon!
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  #5  
Old November 3rd, 2003, 07:21 PM
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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by clark:

Now, what happens if I give it a "None" physical type, but then add in lines defining the planet?
You get errors. Despite what the header says None is not a valid physical type.
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Old November 3rd, 2003, 07:22 PM
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Default Re: Modding Questions - Shattered Realms

The physical type defines what lines come after it... for example, stars don't have atmospheres or surface types, they have colours and luminosities...

If you want it to have the properties of a planet, the type has to be planet.
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Old November 3rd, 2003, 07:37 PM

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Default Re: Modding Questions - Shattered Realms

Thank you ALL for the help so far!

Okay, so it looks like there won't be a way to change the display for "planets uncolonized". I think I can live with it. What about changing the display for tactical combat? Where is that controlled? Can I replace the planet and moon pics with pictures of Castles or Towns or Caves?

I think "colony" appearing int he display is also acceptable. However, I was wondering, would there be a way to get the "planets" to display something other than Methane, Carbon Dioxide, Oyxgen, None atmospher types? Spoon may be able to point me in the right direction. I want to make them display the different "environment types". I also would like to change the display names for Rock, Gas, and Ice to the different planes- is this possible, or will it always display the stuff in the txt files that are associated with attributes?
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